Difference between revisions of "PyPRP:Introduction"
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* [[Clickable Books | Creating Clickable Books (incomplete)]] | * [[Clickable Books | Creating Clickable Books (incomplete)]] | ||
** Adding a Journal or Linking Book [http://www.guildofmaintainers.org/Forum/viewtopic.php?f=152&t=1087] Link to Andy's Comprehensive Tutorial (some understanding of [[Linking Rules]] is required) | ** Adding a Journal or Linking Book [http://www.guildofmaintainers.org/Forum/viewtopic.php?f=152&t=1087] Link to Andy's Comprehensive Tutorial (some understanding of [[Linking Rules]] is required) | ||
− | ** Adding Sketches to a Journal [ | + | ** Adding Sketches to a Journal [https://forum.guildofwriters.com/viewtopic.php?f=18&t=124] Link to a forum thread |
* [[SittingMods | Sitting Mods: Making benches and chairs]] | * [[SittingMods | Sitting Mods: Making benches and chairs]] | ||
* [[Footstep Decals | Dynamic footprints]] | * [[Footstep Decals | Dynamic footprints]] | ||
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* [[Making_Rides | Rides and curvy animations]] | * [[Making_Rides | Rides and curvy animations]] | ||
* [[Avatar_Animations_List | Avatar Animations]] | * [[Avatar_Animations_List | Avatar Animations]] | ||
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==== Game Logic ==== | ==== Game Logic ==== | ||
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** [[GLSL_Stencilling| Stencil Painting in 2.48]] | ** [[GLSL_Stencilling| Stencil Painting in 2.48]] | ||
* [[Texturing a cube with two materials]](draft, not finished) | * [[Texturing a cube with two materials]](draft, not finished) | ||
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* [[Animating Textures]] | * [[Animating Textures]] | ||
* [[Bink Movie Layers|Adding video textures (Incomplete)]] | * [[Bink Movie Layers|Adding video textures (Incomplete)]] | ||
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* [http://www.guildofmaintainers.org/Forum/viewtopic.php?f=145&t=816 Making Shore Foam] | * [http://www.guildofmaintainers.org/Forum/viewtopic.php?f=145&t=816 Making Shore Foam] | ||
* [[Ripples]] | * [[Ripples]] | ||
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* [[Footstep_Decals | Dynamic footprints and ripples]] | * [[Footstep_Decals | Dynamic footprints and ripples]] | ||
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==== Miscellaneous ==== | ==== Miscellaneous ==== |
Revision as of 21:03, 7 January 2016
This is a tutorial page.Versions available: PyPRP; 3ds Max; Korman. |
Contents
PyPRP
PyPRP is a free, open source plugin for Blender that exports ages for old versions of Uru (such as Uru: Ages Beyond Myst and Uru: Complete Chronicles). It was originally written by Almlys as part of the Alcugs project.
Getting PyPRP
Main Article: Installing PyPRP
You may download the latest stable version (v1.6.1) of PyPRP from the Guild of Writers, or you can always download an older version at your discretion. We recommend using the latest version because some of the older ones are plagued with bugs--our release quality has improved significantly over time. You will appreciate the difference.
You will also need the Offline KI to be able to test your age in-game.
Getting Started with PyPRP
Insert a list of appropriate tutorials here.
Archive
This section may be confusing or unclear to readers. Please help clarify the section; suggestions may be found on the talk page. |
Blender 3D
- Blender
- The BlenderWiki is an excellent reference.
- Blender FAQ
Getting Started with PyPRP
- Workspace Setup (for Ahra Pahts, but the principles apply to any Age)
- Obtaining your own unique Sequence Prefixes
- Your first age
- FNI (Fog) Settings
- Checking the scale in an Age
- What's New in PyPRP 1.6
- Updating older ages for use with new plugin features in PyPRP 1.0
PyPRP Tutorials
Avatar Logic and Effects
- Ladders
- Creating Clickable Books (incomplete)
- Adding a Journal or Linking Book [1] Link to Andy's Comprehensive Tutorial (some understanding of Linking Rules is required)
- Adding Sketches to a Journal [2] Link to a forum thread
- Sitting Mods: Making benches and chairs
- Dynamic footprints
- Using Subworlds
- Controlling the Camera
- Rides and curvy animations
- Avatar Animations
Game Logic
- Beginner's Guide to AlcScript
- How to make an Object Clickable
- Friendlier Making something "Clickable"
- Using SDL States
- Using Animations
- Saving Object Animations' States
- QuickScripts
- How To Make Your Objects Collidable
- Callback Messages
- GUI Dialog
Lighting
- Making lightmaps
- Friendlier Making Lightmaps
- Adding projection lights
- Lightgroups
- Shiny Surfaces - external tutorial
- UV projection and Baking - external tutorial
Modeling
Sky
- Skydome (links to that part of "Your first real age")
- electroglyph’s Seamless Skydome tutorial
Sounds
- Adding footstep sounds
- Adding Sounds I: Basics
- Friendlier Putting Sound In Part 1
- Adding Sounds II: fading and 3D
- Friendlier Putting in 3D Sounds and Triggered Sounds
- Adding sound for kickables
- Random Sounds In Your Age
Texturing
- Detail texturing: Taking advantage of MipMaps
- Stencils
- Texturing a cube with two materials(draft, not finished)
- Animating Textures
- Adding video textures (Incomplete)
- Making Sprites
- Managing Transparent Objects
- Alpha Textures Removing Edge
- Proper transparency for leaves and grass
- Reflective Surfaces with Env Maps (Dynamic and Static)
Vertex Painting
Water and Swimming
- Adding swimregions
- Making some simple Animated Water
- Making reflective water (wavesets)
- Making Shore Foam
- Ripples
- Dynamic footprints and ripples
Miscellaneous
Video Tutorials
[Advanced] Reference Manuals
- AlcScript Properties
- AlcScript Technical Manual
- Logic Scripting
- Soft Volumes (Or Softvolumes)
- Drawable Flags
- Troubleshooting FAQ
This page is a stub. You can help us by expanding it.