PyPRP:Introduction
This is a tutorial page.Versions available: PyPRP; 3ds Max; Korman. |
PyPRP
PyPRP is a free, open source plugin for Blender that exports ages for Uru: Ages Beyond Myst and Uru: Complete Chronicles. It was originally written by Almlys as part of the Alcugs project.
Getting PyPRP
Main Article: Installing PyPRP
You may download the latest stable version of PyPRP from the Guild of Writers, or you can always download an older version at your discretion. We recommend using the latest version because some of the older ones are plagued with bugs--our release quality has improved significantly over time. You will appreciate the difference.
You will also need the Offline KI to be able to test your age in-game.
Getting Started with PyPRP
Insert a list of appropriate tutorials here.
Archive
Unfortunately, not all of the old wiki articles have been brought up to date and converted to the new wiki style. You may still access them, however.
Blender 3D
- Getting Started with Blender
- The BlenderWiki is an excellent reference.
- Blender FAQ
Getting Started with PyPRP
- Workspace Setup
- Obtaining your own unique Sequence Prefixes
- Your first age
- FNI (Fog) Settings
- Checking the scale in an Age
- What's New in PyPRP 1.6
- Updating older ages for use with new plugin features in PyPRP 1.0
PyPRP Tutorials
Avatar Logic and Effects
- Ladders
- Creating Clickable Books (incomplete)
- Adding a Journal or Linking Book [1] Link to Andy's Comprehensive Tutorial (also useful: Linking rules explained)
- Adding Sketches to a Journal [2] Link to a forum thread
- Sitting Mods: Making benches and chairs
- Dynamic footprints
- Using Subworlds
- Controlling the Camera
- Rides and curvy animations
- Avatar Animations
Game Logic
- Beginner's Guide to AlcScript
- How to make an Object Clickable
- Friendlier Making something "Clickable"
- Using SDL States
- Using Animations
- Saving Object Animations' States
- QuickScripts
- How To Make Your Objects Collidable
- Callback Messages
- GUI Dialog
Lighting
- Making lightmaps
- Friendlier Making Lightmaps
- Adding projection lights
- Lightgroups
- Shiny Surfaces - external tutorial
- UV projection and Baking - external tutorial
Modeling
Sky
Sounds
- Adding footstep sounds
- Adding Sounds I: Basics
- Friendlier Putting Sound In Part 1
- Adding Sounds II: fading and 3D
- Friendlier Putting in 3D Sounds and Triggered Sounds
- Adding sound for kickables
- Random Sounds In Your Age
Texturing
- Detail texturing: Taking advantage of MipMaps
- Stencils
- Texturing a cube with two materials(draft, not finished)
- Animating Textures
- Adding video textures (Incomplete)
- Making Sprites
- Managing Transparent Objects
- Alpha Textures Removing Edge
- Proper transparency for leaves and grass
- Reflective Surfaces with Env Maps (Dynamic and Static)
Vertex Painting
Water and Swimming
- Adding swimregions
- Making some simple Animated Water
- Making reflective water (wavesets)
- Making Shore Foam
- Ripples
- Dynamic footprints and ripples
- Friendlier Prints In Your Age
Video Tutorials
[Advanced] Reference Manuals
- AlcScript Properties
- AlcScript Technical Manual
- Logic Scripting
- Soft Volumes (Or Softvolumes)
- Drawable Flags
- Troubleshooting FAQ
This page is a stub. You can help us by expanding it.