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  • ...not be installed at the same time. The same is of course also true for the age filename, so this list also serves to reserve those. === Adding your Age to the list ===
    46 KB (5,651 words) - 09:46, 27 February 2024
  • {{Tutorial|Ladders|Korman}} {{stub}} Korman provides multiple tools to simplify the process of creating ladders.
    6 KB (967 words) - 14:00, 8 March 2020
  • ...Ages. The Age should be available for download, for example from the [[Uru Age Manager]]. '''Category:''' puzzle Age.
    59 KB (8,361 words) - 13:10, 4 February 2024
  • In age building, Blender is currently the modeling tool the GoW recommends for new For '''Korman''', you will need version '''2.79b'''. (version 2.80 and above are not supp
    2 KB (304 words) - 15:23, 27 May 2020
  • ...ly well-tested as they are used throughout the existing game, and by other Age-writers as well, so everyone benefits from their features and bug-fixes. ...mod]] of your AlcScript. Korman users can select the file when adding a [[Korman:Python Nodes|Python File Mod logic node]], and the available attributes wil
    39 KB (5,544 words) - 06:13, 14 August 2020
  • .../v0.15...v0.16 commits] with approximately 750 lines of code changed since Korman 0.15. * Blender for Korman 0.16
    2 KB (350 words) - 19:08, 23 February 2024
  • The Guild as it stands today has evolved from previous modding and Age creation groups. It is as diverse as the Uru community, and that diversity |A list of projects pertaining to Ages and Age development.
    3 KB (399 words) - 12:27, 7 October 2021
  • |Category=3D Modelling, Age exporting ...development studios worldwide, including [[Cyan Worlds]], and for [[Uru]] Age development (see [[3ds Max#Max Plugin|Max Plugin]]).
    2 KB (322 words) - 09:31, 29 February 2024
  • ...to the design of the Age builder; it can be a bit complicated to grasp at first, but is crucial to get right in the multiplayer environment of Uru. In order to specify what sort of instance the player should be sent to, the Age creator selects one of the few available Linking Rules when constructing th
    6 KB (1,122 words) - 03:36, 5 March 2020
  • ...If you are a complete newcomer to the plugin, read [[Max:Getting Started]] first.</blockquote> * [[Max:Clickables]]: adding objects to your Age which can be clicked on for interaction.
    8 KB (1,114 words) - 09:36, 29 February 2024
  • First of all, there are three different ways to create Ages for the various [[Uru * Using [[Blender]] with [[Korman]] to produce ages for Myst Online: Uru Live's [[CyanWorlds.com Engine]], Ur
    3 KB (569 words) - 01:35, 5 March 2020
  • ...vely supported by Cyan and remains the focus of fan development (excluding Age creation): '''Myst Online: Uru Live''', which was started in February 2007 ...Ages for MO:UL is to use the Cyan-created [[Max Plugin]] for 3ds Max or [[Korman]] for Blender. Additionally, [[PlasmaShop]] is an excellent tool for handli
    7 KB (1,131 words) - 20:41, 17 October 2019
  • |Name=Korman |Image=Korman.png
    4 KB (634 words) - 23:51, 31 July 2020
  • ...Description Language") is the system that Uru uses to store data about an age in a persistent state. ...tate is stored using SDL. It also tells anyone else coming in to visit the Age that that door should be in the state you left it instead of its default st
    6 KB (985 words) - 06:18, 26 May 2022
  • {{Tutorial|Installation|Korman}} This tutorial will show you how to properly set up '''Blender for Korman'''.
    4 KB (713 words) - 13:21, 20 April 2024
  • {{Tutorial|Getting Started|Korman}} ...an:Installation|installation instructions]] to properly set up Blender and Korman.
    14 KB (2,361 words) - 13:09, 26 June 2021
  • {{Tutorial|Exporting|Korman}} ...set up a basic test Age for export, you can follow the directions in the [[Korman:Getting Started|Getting Started]] tutorial.
    5 KB (814 words) - 16:31, 28 October 2020
  • {{Tutorial|Clickables|Korman}} '''NOTE:''' ''More types of clickables will be added as Korman develops''.
    4 KB (721 words) - 14:54, 13 July 2020
  • This tutorial will explain how to prepare your '''PyPRP'''-built Age for '''Korman'''. ...r blend file in Blender 2.79. Everything should open fine, but to get the Age working properly, there are a few things to adjust.
    9 KB (1,425 words) - 00:23, 13 July 2020
  • {{Tutorial|Animations|Korman}} This tutorial will cover the various types of animations that '''Korman''' can export.
    15 KB (2,453 words) - 19:41, 10 March 2022
  • {{Tutorial|Logic Nodes|Korman}} ...ver Blender's '''Node Editor''' and the basic functions of each type in '''Korman'''.
    17 KB (2,739 words) - 00:13, 10 June 2021
  • {{Tutorial|Python Nodes|Korman}} This tutorial will show how to utilize various Python scripts in Korman to work in URU.
    7 KB (1,182 words) - 19:12, 21 February 2022
  • {{Tutorial|Materials|Korman}} ...l explain the basics of Blender's materials and how they'll export with '''Korman'''.
    6 KB (935 words) - 09:08, 27 June 2021
  • {{Tutorial|Environment Maps|Korman}} ...xplain how to set up reflective surfaces exported by '''[[Tutorials#Korman|Korman]]'''.
    8 KB (1,364 words) - 14:34, 31 July 2022
  • {{Tutorial|Sounds|Korman}} This tutorial will show you how to add sounds into an Age with Korman.
    7 KB (1,272 words) - 09:24, 27 June 2021
  • ...used in Korman to control [[Korman:Sounds|sounds]], runtime lights, and [[Korman:VisRegions|object visibility]]. To create a simple soft volume in Korman, one simply needs to create a mesh and apply the '''Region''' > '''Soft Vol
    10 KB (1,557 words) - 16:56, 1 September 2020
  • ...tebook containing lined paper. The simple journal modifier available in [[Korman]] allows you to choose which of these your journal will use, as well as all ...the modifier. Build and texture your journal's mesh and place it in your Age as you want it to appear to explorers.
    6 KB (921 words) - 23:42, 2 August 2020
  • ...light through solid meshes with transparent textures for lightmapping with Korman. If you've ever built a complex Age, you'll know that, to keep the game from severely lagging, simple planes wi
    2 KB (376 words) - 08:33, 16 March 2020
  • ...wn Ages; become familiar with how Ages are constructed; or even work on an Age for which you don't have the BLEND file. ...sets you import are still owned by either Cyan, or the person who made the Age. You are however totally allowed to reuse Cyan's assets in your own Ages ru
    5 KB (873 words) - 08:29, 10 July 2022
  • {{Tutorial|Cameras|Korman}} This tutorial will show you how use cameras in your Ages built with Korman.
    15 KB (2,445 words) - 18:50, 20 April 2022
  • {{Tutorial|Plasma Modifiers|Korman}} ...utorial will go over all of the existing '''Plasma Modifiers''' found in [[Korman]].
    14 KB (2,252 words) - 06:50, 1 July 2023
  • {{Tutorial|Linking Books|Korman}} ...layer where they need to go. Not only will you need to designate to which Age the book leads, as well as the specific location (the Link-In Point), but o
    6 KB (934 words) - 20:26, 12 July 2020
  • {{Tutorial|Dynamic Decals|Korman}} [[file:KorDecal01.jpg|right|300px|thumb|Decals exported with Korman]]
    4 KB (648 words) - 20:10, 10 August 2021
  • .... Before you attempt to add the image into your Age, be sure to setup an [[Korman:Plasma_Modifiers#Image_Library|Image Library Modifier]] with the images you
    5 KB (883 words) - 11:09, 7 September 2020
  • {{Tutorial|Lighting|Korman}} {{stub}} ...arize you with the lighting methods of Blender and how they can be used in Korman.
    19 KB (3,234 words) - 06:15, 23 July 2021
  • {{Tutorial|Great Zero Beam|Korman}} This tutorial will show you how to set up a Great Zero beam with Korman.
    10 KB (1,719 words) - 05:23, 31 October 2020
  • {{Tutorial|External Files|Korman}} ...ill describe the various files that Korman can export aside from the basic Age files, such as py, sdl, and loc.
    3 KB (546 words) - 00:12, 10 June 2021
  • {{Tutorial|VisRegions|Korman}} This tutorial will guide you on how to use VisRegions in your Age.
    3 KB (410 words) - 17:42, 1 September 2020
  • [[File:Korman_0.12.png|thumb|right|400px|Korman Burndown]] .....v0.12a 117 commits] with approximately 5,500 lines of code changed since Korman 0.11a.
    11 KB (1,742 words) - 14:05, 2 September 2021
  • {{Tutorial|Grass_Shader|Korman}} Korman 0.12 added the ability to export "grass shaders" to Ages exported for Myst
    2 KB (343 words) - 10:28, 31 August 2021
  • This tutorial will show you how to use [[Korman:Getting Started|Korman]] to create your own Relto Pages for Uru Path of the Shell / Complete Chron ...l obviously need [[Korman:Getting Started|Korman]]. Also install the [[ZLZ Age Importer]], since you will use it to know where to position your new object
    9 KB (1,450 words) - 15:30, 29 February 2024
  • ...2a...v0.13a 86 commits] with approximately 850 lines of code changed since Korman 0.12a. * Blender for Korman 0.13a
    3 KB (536 words) - 10:54, 30 May 2022