Global Python Scripts

Global Python scripts are ready-made components which can be used in combination with SDL states, or sometimes directly with specific scene objects. There are several advantages to using these global scripts: you don't need to write your own script for most common interactions, and in many cases these scripts are highly adaptable to your needs. In addition, they are generally well-tested as they are used throughout the existing game, and by other Age-writers as well, so everyone benefits from their features and bug-fixes.

These scripts usually require you to pass parameters to them. If you are using 3DS Max you can see these parameters in the roll-out of your Python File Component (provided that you have downloaded and installed the Python files to the Python folder within your Max export folder ). PyPRP users will need to manually specify these parameters in a pythonfile logicmod of your AlcScript. Korman users can select the file when adding a Python File Mod logic node, and the available attributes will be automatically populated in the node.

In order to use these scripts, you will need to know what those parameters do. This page is a reference for the most common or notable global scripts.

This reference lists the global Python scripts as found in Uru:CC (with Drizzle/Offline KI modifications if available) and MOULa. The table provided for each script lists the versions of the game in which each parameter is available.

Python parameters and ID numbers

The parameters for each script are numbered, and each parameter ID number is unique. It is important that this number in the script matches the one provided by your Age. The Max plugin and Korman will take care of that automatically. Users of PyPRP will find that by default it assigns ID numbers in the order of appearance in the AlcScript. Since some parameters skip numbers (due to old options being deprecated), you must sometimes add blank entries in AlcScript by adding fake parameters of the type "skip", or else manually specify the index as one of the array keys.

Age SDL

Boolean AND Responder

ID Description Type Arguments Engine Support
1 Age SDL Var #1 String
MOUL, PotS
2 Age SDL Var #2 String
MOUL, PotS
3 Run if bool true: Responder
MOUL, PotS
4 Run if bool false: Responder
MOUL, PotS
5 F-Forward on VM notify Boolean
'default': 1
MOUL, PotS
6 F-Forward on Init Boolean
'default': 1
MOUL, PotS
7 Default setting Boolean
'default': 0
MOUL
Script Name: xAgeSDLBoolAndRespond

Runs either of two responders if the result of a logical AND between the values of two SDL variables is either true or false. Useful to trigger something when two disconnected actions have been taken by the avatar.

 

Boolean AND Setter

ID Description Type Arguments Engine Support
1 AgeSDL Operand 1 String
MOUL, PotS
2 AgeSDL Operand 2 String
MOUL, PotS
3 AgeSDL Result String
MOUL, PotS
Script Name: xAgeSDLBoolAndSet

Sets an SDL value to the result of a logical AND of two other SDL values.

 

Boolean Conditional Responder

ID Description Type Arguments Engine Support
1 Activator: Activator
MOUL
2 Age SDL Var Name: String
MOUL
3 Responder: Responder
MOUL
4 Trigger on SDL=true? Boolean
'default': 1
MOUL
5 F-Forward on Init Boolean
'default': 0
MOUL
Script Name: xAgeSDLBoolCondResp

Triggers a responder when the activator is triggered, if the SDL value is currently true (or false, if specified). Useful for a button which should only have an effect if the device is already powered elsewhere.

 

Boolean Responder

ID Description Type Arguments Engine Support
1 Age SDL Var Name String
MOUL, PotS
2 Run if bool true: Responder
MOUL, PotS
3 Run if bool false: Responder
MOUL, PotS
4 F-Forward on VM notify Boolean
'default': True
MOUL, PotS
5 F-Forward on Init Boolean
'default': True
MOUL, PotS
6 Default setting Boolean
'default': False
MOUL
7 Init SDL On First Update? Boolean
'default': False
MOUL
Script Name: xAgeSDLBoolRespond

Runs either responder 2 or responder 3 when the specified SDL value is changed, depending on whether the new value is true or false. The actual state change is handled by another Python script, usually xAgeSDLBoolSet or xAgeSDLBoolToggle.

 

AlcScript

<object name>:
  logic:
    actions:
    - pythonfile:
        file: xAgeSDLBoolRespond
        parameters:
        - type: string
          value: <name of BOOL SDL to monitor>
        - ref: :<responder to run if bool true>
          type: responder
        - ref: :<responder to run if bool false>
          type: responder
        - type: bool
          value: false
        - type: bool
          value: true
      tag: BoolRespond
      type: pythonfile
 

Boolean Setter

ID Description Type Arguments Engine Support
1 Activator Activator
MOUL, PotS
2 Age SDL Var Name String
MOUL, PotS
7 Set Var to: Integer
MOUL, PotS
8 Extra info to pass along String
MOUL, PotS
Script Name: xAgeSDLBoolSet

Sets an SDL variable to 0 (false) or 1 (true). Often used in combination with xAgeSDLBoolRespond. xAgeSDLBoolSet is useful for those events which you want to be irreversible, or which are controlled by different activators (for example a device with separate on and off buttons). In most cases you'll probably want to use xAgeSDLBoolToggle instead.

 

AlcScript

<object name>:
  logic:
    actions:
    - pythonfile:
        file: xAgeSDLBoolSet
        parameters:
        - ref: logicmod:<logic modifier name>
          type: activator
        - type: string
          value: <name of BOOL SDL to set>
        - type: skip
        - type: skip
        - type: skip
        - type: skip
        - type: int
          value: <0 or 1>
        - type: string
          value: <info string>
      tag: BoolSet
      type: pythonfile
 

Boolean Show/Hide

ID Description Type Arguments Engine Support
1 Age SDL Var Name String
MOUL, PotS
2 Show on true Boolean
'default': True
MOUL, PotS
3 Default setting Boolean
'default': False
MOUL
4 Eval On First Update? Boolean
'default': False
MOUL
Script Name: xAgeSDLBoolShowHide

This modifier hides or shows the object to which it is attached based on the value of the specified SDL variable. By default, a value of True shows the object, and False hides it. Setting "show on true" to false reverses that logic.

 

AlcScript

<object name>:
  logic:
    actions:
    - pythonfile:
        file: xAgeSDLBoolShowHide
        parameters:
        - type: string
          value: <name of BOOL SDL to monitor>
        - type: bool
          value: true
      tag: BoolShowHide
      type: pythonfile
 

Boolean Toggle

ID Description Type Arguments Engine Support
1 Activator Activator
MOUL, PotS
2 Age SDL Var Name String
MOUL, PotS
5 Extra info to pass along String
MOUL, PotS
Script Name: xAgeSDLBoolToggle

Toggles an SDL variable between 0 (false) and 1 (true). Often used in combination with xAgeSDLBoolRespond. This is often used for things like light switches.

 

AlcScript

<object name>:
  logic:
    actions:
    - pythonfile:
        file: xAgeSDLBoolToggle
        parameters:
        - ref: logicmod:<logic modifier name>
          type: activator
        - type: string
          value: <name of BOOL SDL to toggle>
        - type: skip
        - type: skip
        - type: string
          value: <info string>
      tag: BoolToggle
      type: pythonfile
 

Boolean Toogle Dependent

ID Description Type Arguments Engine Support
1 Activator Activator
MOUL, PotS
2 AgeSDL Enabler String
MOUL, PotS
3 AgeSDL Var To Change String
MOUL, PotS
4 Extra info to pass along String
MOUL, PotS
Script Name: xAgeSDLBoolToggleDependent

Changes an SDL value when the activator is triggered, only if another SDL value is currently true.

 

Integer Activator Enabler

ID Description Type Arguments Engine Support
1 Age SDL Variable String
MOUL, PotS
2 Activator Activator
MOUL, PotS
3 Active state values String
MOUL, PotS
4 Default setting Integer
'default': 0
MOUL
Script Name: xAgeSDLIntActEnabler

Activates the specified activator if the SDL variable is currently set to one of the states given in the state list. The state list must be a comma-separated list of state values.

 

AlcScript

<object name>:
  logic:
    actions:
    - pythonfile:
        file: xAgeSDLIntActEnabler
        parameters:
        - type: string
          value: <name of SDL to monitor>
        - ref: logicmod:<logic modifier name>
          type: activator
        - type: string
          value: 1
      tag: IntActEnabler
      type: pythonfile
 

Integer Counter

ID Description Type Arguments Engine Support
1 Activator Activator
MOUL, PotS
2 Age SDL Var Name String
MOUL, PotS
3 Counter: Increment Boolean
MOUL, PotS
4 Counter: Decrement Boolean
MOUL, PotS
5 Counter: Min Integer
'default': 0
MOUL, PotS
6 Counter: Max Integer
'default': 10
MOUL, PotS
7 Counter: Loop Boolean
MOUL, PotS
8 Optional Hint String String
MOUL, PotS
9 Don't Count, Set To: Integer
'default': 0
MOUL, PotS
Script Name: xAgeSDLIntChange

Increments or decrements an SDL value when activator is triggered. May also have a minimum or maximum value, and can be looped.

 

AlcScript

<object name>:
  logic:
    actions:
    - pythonfile:
        file: xAgeSDLIntChange
        parameters:
        - ref: logicmod:<logic modifier name>
          type: activator
        - type: string
          value: <name of INT or BYTE SDL to set>
        - type: bool
          value: true
        - type: bool
          value: false
        - type: int
          value: 0
        - type: int
          value: 3
        - type: bool
          value: true
        - type: skip
        - type: int
          value: 0
      tag: IntChange
      type: pythonfile
 

Integer Responder List

ID Description Type Arguments Engine Support
1 Age SDL Variable String
MOUL, PotS
2 ResponderList Responder List
'byObject': 1
MOUL, PotS
3 Responder name format string String
MOUL, PotS
4 Max state value Integer
'default': 2
MOUL, PotS
5 F-Forward on start Boolean
'default': 0
MOUL, PotS
6 F-Forward on VM notify Boolean
'default': 1
MOUL, PotS
7 Default setting Integer
'default': 0
MOUL
Script Name: xAgeSDLIntRespList

Activates numbered responders matching the pattern given based on the value of an SDL value. The naming pattern should be given as ResponderName%d where ResponderName is the common portion of the name assigned to the responders in the set. The %d portion will be replaced in the script by the SDL value's number, and the Responder thus named will be activated.

Useful for activating different responders when a button is pushed, depending on the current state of a dial or other multi-state indicator. Valid responders must be named in respList and cannot be numbered higher than the value specified in intMaxState.

 

Integer Show/Hide

ID Description Type Arguments Engine Support
1 Age SDL Var Name String
MOUL, PotS
2 States in which shown String
MOUL, PotS
3 Default setting Integer
'default': 0
MOUL
4 Eval On First Update? Boolean
'default': 0
MOUL
Script Name: xAgeSDLIntShowHide

Shows or hides the object to which this modifier is attached, based on whether the SDL value matches one of the states specified in the state list. The state list must be a comma-separated list of values. The object will be hidden if the current value is not in the list. When hidden, the object's physics are also disabled.

 

AlcScript

<object name>:
  logic:
    actions:
    - pythonfile:
        file: xAgeSDLIntShowHide
        parameters:
        - type: string
          value: <name of INT or BYTE SDL to monitor>
        - type: string
          value: 2
      tag: IntShowHide
      type: pythonfile
 

Integer Start/Stop Responder

ID Description Type Arguments Engine Support
1 Age SDL Variable String
MOUL, PotS
2 Start Responder Responder
MOUL, PotS
3 Start state values String
MOUL, PotS
4 Fast forward on start Boolean
'default': 0
MOUL, PotS
5 Stop Responder Responder
MOUL, PotS
6 Fast forward on stop Boolean
'default': 1
MOUL, PotS
7 Default setting Integer
'default': 0
MOUL
8 F-Forward on Init Boolean
'default': 0
MOUL
Script Name: xAgeSDLIntStartStopResp

Runs the specified responder if the specified SDL variable's value is in the start values list, and otherwise stops it.

 

Integer State List Responder

ID Description Type Arguments Engine Support
1 SDL Variable String
MOUL
2 Enter State Responder State Responder
MOUL
3 Value/State Pairs String
MOUL
4 F-Forward on start Boolean
'default': 0
MOUL
5 F-Forward on VM notifications Boolean
'default': 0
MOUL
6 Default setting Integer
'default': 0
MOUL
7 Eval On First Update? Boolean
'default': 0
MOUL
Script Name: xAgeSDLIntStateListResp

Runs a specific responder state based on the current value of the specified SDL variable. The state list holds the pairs for mapping them, with the first value being the input state value, and the second being the state into which the responder will run.

For example, the state list (1,0)(2,2)(3,9) would set respEnterState to state 0 when strSDLVarName's value is 1, respEnterState to state 2 when strSDLVarName is 2, and respEnterState to state 9 when strSDLVarName is 3.

 

Variable Setter

ID Description Type Arguments Engine Support
1 Age SDL Variable String
MOUL, PotS
2 SDL Variable To Set String
MOUL, PotS
3 State value tuples String
MOUL, PotS
4 Extra info to pass along String
MOUL, PotS
5 Default setting Integer
'default': 0
MOUL
Script Name: xAgeSDLVarSet

Sets an SDL value based on the value of another SDL variable's state value, using a list to map one value to the other. The state list holds the pairs for mapping them, with the first value being the input state value, and the second being the new value to store.

For example, the state list (0,0)(1,1)(2,0) would set stringSDLVarToSet to 0 when stringSDLVarName's value is 0, stringSDLVarToSet to 1 when stringSDLVarName is 1, and stringSDLVarToSet to 0 again when stringSDLVarName is 2.

 

Random Boolean Changer

ID Description Type Arguments Engine Support
1 Object SDL Var Name String
MOUL, PotS
2 Enabled SDL Var Name String
MOUL, PotS
3 Chance SDL Var Name String
MOUL, PotS
4 Rgn Occupied SDL Var Name String
MOUL, PotS
5 Proximity region sensor Activator
MOUL, PotS
6 False when disabled Boolean
'default': 1
MOUL, PotS
7 Scene object for ownership check Scene Object
MOUL, PotS
8 Default setting for vis,enable,chance Boolean
'default': 0
MOUL
Script Name: xRandomBoolChange

Randomly toggles the specified primary SDL boolean variable to true or false based on the given criteria: strEnabledVar determines whether the primary variable may be enabled (if false, the primary variable will also be set false), strChanceVar is the percentage chance for the variable to be toggled (accepts integer values 0 to 100), and rgnProximity is a region that must be empty of all avatars for the random change to occur (usually a region around an object which has its visibility controlled by the primary variable).

This is most often used to control the randomly-appearing and disappearing bahro stones in the city.

 

Books

Journal

ID Description Type Arguments Engine Support
1 Actvtr: Clickable small book Activator
MOUL
2 Smart seek before GUI (optional) Behavior
MOUL
3 Name of Journal (deprecated) String
'default': ''
MOUL
4 Read Data From Vault? Boolean
'default': 0
MOUL
10 Start Opened? Boolean
'default': 0
MOUL
11 Book Width Scaling Float
'default': 1.0
MOUL
12 Book Height Scaling Float
'default': 1.0
MOUL
13 Localization Path for Journal Contents String
'default': 'Global.Journals.Empty'
MOUL
14 Book GUI Type String
'default': 'bkBook'
MOUL
Script Name: xJournalBookGUIPopup

Standard GUI for journal books.

 

Linking Book

ID Description Type Arguments Engine Support
1 Actvtr: Clickable small book Activator
MOUL, PotS
2 Smart seek before GUI (optional) Behavior
'netForce': 0, 'netProp': 0
MOUL, PotS
3 Rspndr: Link out Responder
MOUL, PotS
4 Name of Linking Panel String
'default': 'Teledahn'
MOUL, PotS
5 Bookshelf (Only used in PsnlAge) Activator
MOUL, PotS
6 region in which the sharer must remain Activator
MOUL, PotS
7 smart seek & use book for share acceptance Behavior
MOUL, PotS
10 DRC Stamp Boolean
'default': 1
MOUL, PotS
11 Force 3rd person Boolean
'default': 0
MOUL, PotS
Script Name: xLinkingBookGUIPopup

Standard GUI for Linking Books.

 

Doors

High Level Automatic Door

ID Description Type Arguments Engine Support
1 Door Closed SDL Var String
MOUL, PotS
2 Exclude Region Exclude Region
MOUL, PotS
3 Region Sensor Activator
MOUL, PotS
4 Open door Responder Responder
'netForce': 0
MOUL, PotS
5 Close door Responder Responder
'netForce': 0
MOUL, PotS
6 Door Enabled SDL Var (optional) String
MOUL, PotS
Script Name: xHighLevelStarTrekDoor

Creates an automatic door which opens when an avatar enters the detector region, and closes once they exit, but will only function if the SDL variable specified by strDoorEnabledVar is true.

 

Powered Automatic Door

ID Description Type Arguments Engine Support
1 Region Sensor Activator
'netForce': 1
MOUL, PotS
2 Door Responder Responder
'stateList': ['open', 'close']
MOUL
3 Actvtr: Power Source Named Activator
MOUL, PotS
Script Name: xPoweredStarTrekDoor

Creates an automatic door which opens when an avatar enters the detector region, and closes once they exit, but will only function when the specified activator has been triggered.

 

Standard Door

ID Description Type Arguments Engine Support
13 SDL Bool Closed String
MOUL, PotS
14 Exclude Region Exclude Region
MOUL, PotS
15 Clickable: interior Activator
MOUL, PotS
16 Rspndr: open from inside Responder
'netForce': 0
MOUL, PotS
17 Clickable: exterior Activator
MOUL, PotS
18 Rspndr: open from outside Responder
'netForce': 0
MOUL, PotS
19 Player can close me Boolean
'default': 1
MOUL, PotS
20 Rspndr: close from inside Responder
'netForce': 0
MOUL, PotS
21 Rspndr: close from outside Responder
'netForce': 0
MOUL, PotS
22 Door can autoclose Boolean
MOUL, PotS
23 Rspndr: Auto Close Responder
'netForce': 0
MOUL, PotS
24 Force Open if Age Empty Boolean
MOUL, PotS
25 Force Close if Age Empty Boolean
MOUL, PotS
26 Only Owners Can Use Boolean
'default': False
MOUL, PotS
27 SDL Bool Enabled (Optional) String
MOUL, PotS
Script Name: xStandardDoor

Creates a door which toggles between open and closed when either of two activators are triggered, playing the appropriate open or close animation specified. The door may also auto-close or auto-open when the Age is empty if desired, preventing a player from becoming trapped if they leave or are disconnected and later return. The variable specified by stringSDLVarEnabled must be true for the door to respond when the activators are triggered (useful with a locked door or a door requiring power). When boolOwnedDoor is true, only the Age owner will be able to trigger the activators and open or close the door.

 

Automatic Door

ID Description Type Arguments Engine Support
1 Region Sensor Activator
'netForce': 1
MOUL, PotS
2 Door Responder Responder
'stateList': ['open', 'close']
MOUL
Script Name: xStarTrekDoor

Creates an automatic door which opens when an avatar enters the detector region, and closes once they exit.

 

Miscellaneous

Two-position Lever

ID Description Type Arguments Engine Support
1 Lever Name String
MOUL, PotS
2 Actvtr: Move to Pos #2 Activator
MOUL, PotS
3 Rspndr: Move to Pos #2 Responder
MOUL, PotS
4 Actvtr: Move to Pos #1 Activator
MOUL, PotS
5 Rspndr: Move to Pos #1 Responder
MOUL, PotS
Script Name: x2wayLever

Creates a typical lever, which runs one of two responders based on which of two activators is triggered.

 

Single-use Button/Lever/Switch

ID Description Type Arguments Engine Support
1 Name String
MOUL, PotS
2 Activate Me Activator
MOUL, PotS
3 Responder Responder
MOUL, PotS
Script Name: xButtonLeverSwitch

Creates a simple button, lever, or switch which runs a responder when the activator is triggered.

 

Powered Single-use Button/Lever/Switch

ID Description Type Arguments Engine Support
1 Name String
MOUL, PotS
2 Init Power On Boolean
MOUL, PotS
3 Actvtr: Power Source Named Activator
MOUL, PotS
4 Actvtr: Click Me Activator
MOUL, PotS
5 Rspndr: Powered Responder
MOUL, PotS
6 Rspndr: No Pwr Responder
MOUL, PotS
Script Name: xButtonLeverSwitchPowered

Creates a simple button, lever, or switch which runs a responder when the activator is triggered, but only if powered. The variable enabled determines if the input is initially powered, and the activator specified by actPower will toggle the powered variable when triggered. If the button, lever, or switch is triggered when powered, the responder specified in respOn will be run, otherwise it will run the unpowered responder respOff.

 

Simple Dialog

ID Description Type Arguments Engine Support
1 clickable Activator
'netForce': 1
MOUL, PotS
4 Toggle dialog - by Name String
MOUL, PotS
Script Name: xDialogToggle

Toggles the activation of the dialog when the activator is triggered.

 

Disable First-Person Camera

ID Description Type Arguments Engine Support
1 No FPC Region node: Activator
MOUL, PotS
Script Name: xDisableFirstPersonCam

Disables the player's ability to enter the first-person camera (default: F1) when the activator is triggered.

 

Dynamic Text Object

ID Description Type Arguments Engine Support
1 The Dynamic Texture Map Dynamic Map
MOUL, PotS
2 Text name String
MOUL, PotS
Script Name: xDynTextObj

Changes the text on the specified dynamic text map to one of the entries available in xDynTextDefs.py

 

Fog Distance Tweener

ID Description Type Arguments Engine Support
1 Fog Mode DropDown List
'options': ('Linear', 'Exponential', 'Exponential2')
MOUL
2 Compute Dimensions DropDown List
'options': ('XYZ', 'XY', 'Z')
MOUL
3 Fog Style DropDown List
'options': ('Linear', 'Radial')
MOUL
4 Refresh Rate Float
'default': 1.0, 'range': (0.0, 10.0)
MOUL
5 Point A Obj Scene Object
MOUL
6 Point A: Red,Green,Blue String
MOUL
7 Point A: Start Dist Integer
'default': 0, 'range': (-10000, 1000000)
MOUL
8 Point A: End Dist Integer
'default': 0, 'range': (-10000, 1000000)
MOUL
9 Point A: Density Integer
'default': 0, 'range': (0, 10)
MOUL
10 Point B Obj Scene Object
MOUL
11 Point B: Red,Green,Blue String
MOUL
12 Point B: Start Dist Integer
'default': 0, 'range': (-10000, 1000000)
MOUL
13 Point B: End Dist Integer
'default': 0, 'range': (-10000, 1000000)
MOUL
14 Point B: Density Integer
'default': 0, 'range': (0, 10)
MOUL
15 Only Operate In Region? Boolean
'default': False
MOUL
16 Region Sensor Activator
MOUL
Script Name: xFogDistTweener

Changes the visible fog settings based on the avatar's position between two points when inside of the specified region.

 

Fog Setter

ID Description Type Arguments Engine Support
1 Fog Mode DropDown List
'options': ('Linear', 'Exponential', 'Exponential2')
MOUL
2 Color: Red,Green,Blue String
MOUL
3 Start Distance Integer
'default': 0, 'range': (-10000, 1000000)
MOUL
4 End Distance Integer
'default': 0, 'range': (-10000, 1000000)
MOUL
5 Density Integer
'default': 0, 'range': (0, 10)
MOUL
6 Region Sensor Activator
MOUL
Script Name: xFogSet

Changes the visible fog settings when the avatar is inside of the specified region.

 

GZ Marker

ID Description Type Arguments Engine Support
1 Age SDL Vis Name String
MOUL
2 GZ a unique serial number (1 thru n) Integer
MOUL, PotS
3 Region detector when marker is inRange Activator
MOUL, PotS
4 Sound responder for marker Responder
MOUL
5 Clickable on the GZ marker Activator
PotS
Script Name: xGZMarker

Makes the object to which this modifier is attached into a Great Zero Marker.

 

Music Box Player

ID Description Type Arguments Engine Support
1 Triggerer Activator
MOUL, PotS
2 Oneshot resp Responder
MOUL, PotS
3 Start responder Responder
MOUL, PotS
4 Stop responder Responder
MOUL, PotS
5 Sound sceneobject Scene Object
MOUL, PotS
6 File path String
MOUL, PotS
7 Sound component name String
MOUL, PotS
8 Initial song name String
MOUL
9 Current song sdl var String
MOUL
Script Name: xMusicBox

Makes the object to which this modifier is attached into a music box.

 

Add Music Box Song

ID Description Type Arguments Engine Support
1 Triggerer Activator
MOUL
2 Oneshot resp Responder
MOUL
3 Sound file name String
MOUL
4 Music player age name (not this player) String
MOUL
Script Name: xMusicBoxAddSong

When the specified activator is triggered, adds the specified music file to the player's available music playlist.

 

Passive Indicator Light

ID Description Type Arguments Engine Support
1 Name String
MOUL, PotS
2 Actvtr: Power Source Named Activator
MOUL, PotS
3 Rspndr: Powered Responder
MOUL, PotS
4 Rspndr: No Pwr Responder
MOUL, PotS
Script Name: xPassiveIndicatorLight

Runs the appropriate responder when the specified activator is triggered, useful to turn on or off power-indicator lights.

 

Simple Imager

ID Description Type Arguments Engine Support
1 Name of the Imager String
MOUL, PotS
2 The Dynamic Texture Map Dynamic Map
MOUL, PotS
3 The activate region Activator
MOUL, PotS
4 Number of seconds on each image Integer
'default': 60
MOUL, PotS
5 Members Only Boolean
'default': 1
MOUL, PotS
6 Imager Object (for ownership test) Scene Object
MOUL, PotS
7 Maximum number of images Integer
'default': 5
MOUL, PotS
8 start or stop the button animation Responder
'stateList': ['buttonOn', 'buttonOff']
MOUL
9 Inbox SDL variable (optional) String
MOUL, PotS
10 Pellet Score Imager? Boolean
'default': 0
MOUL, PotS
Script Name: xSimpleImager

Creates a standard, simple imager.

 

Takable Clothing

ID Description Type Arguments Engine Support
1 Show/hide age SDL var name String
MOUL, PotS
2 Show on true Boolean
'default': 1
MOUL, PotS
3 Clothing clickable Activator
MOUL, PotS
4 Female clothing name String
MOUL, PotS
5 Male clothing name String
MOUL, PotS
6 Has hair color Boolean
'default': 0
MOUL, PotS
7 Chance SDL var name String
MOUL, PotS
8 Tint 1 Red Integer
'default': 255, 'range': (0, 255)
MOUL, PotS
9 Tint 1 Green Integer
'default': 255, 'range': (0, 255)
MOUL, PotS
10 Tint 1 Blue Integer
'default': 255, 'range': (0, 255)
MOUL, PotS
11 Tint 2 Red Integer
'default': 255, 'range': (0, 255)
MOUL, PotS
12 Tint 2 Green Integer
'default': 255, 'range': (0, 255)
MOUL, PotS
13 Tint 2 Blue Integer
'default': 255, 'range': (0, 255)
MOUL, PotS
14 Stay visible after click Boolean
'default': 0
MOUL
15 Eval On First Update? Boolean
'default': 0
MOUL
Script Name: xTakableClothing

Creates a piece of clothing that when clicked is added to the avatar's closet and optionally removed from the scene. The avatar will also be given the option to wear the item immediately.

 

Telescope

ID Description Type Arguments Engine Support
1 Activate Telescope Activator
'netForce': 1
MOUL, PotS
2 Telescope camera Scene Object
MOUL, PotS
3 Telescope behavior (multistage) Behavior
'netForce': 1
MOUL, PotS
4 Vignette dialog - by Name String
MOUL, PotS
Script Name: xTelescope

Creates a standard telescope, using the dialog as the telescope's close-up view.

 

Activator Usage Counter

ID Description Type Arguments Engine Support
1 Activator to track Activator
MOUL, PotS
2 Chronicle var String
MOUL, PotS
Script Name: xTrackActivatorUsage

Counts the number of times the specified activator is triggered and stores the value in the specified Chronicle node.