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  • {{Tutorial|Logic Nodes|Korman}} ...ver Blender's '''Node Editor''' and the basic functions of each type in '''Korman'''.
    17 KB (2,739 words) - 00:13, 10 June 2021
  • {{Tutorial|Python Nodes|Korman}} This tutorial will show how to utilize various Python scripts in Korman to work in URU.
    7 KB (1,182 words) - 19:12, 21 February 2022
  • {{Tutorial|Materials|Korman}} ...l explain the basics of Blender's materials and how they'll export with '''Korman'''.
    6 KB (935 words) - 09:08, 27 June 2021
  • {{Tutorial|Environment Maps|Korman}} ...xplain how to set up reflective surfaces exported by '''[[Tutorials#Korman|Korman]]'''.
    8 KB (1,364 words) - 14:34, 31 July 2022
  • {{Tutorial|Sounds|Korman}} This tutorial will show you how to add sounds into an Age with Korman.
    7 KB (1,272 words) - 09:24, 27 June 2021
  • ...used in Korman to control [[Korman:Sounds|sounds]], runtime lights, and [[Korman:VisRegions|object visibility]]. To create a simple soft volume in Korman, one simply needs to create a mesh and apply the '''Region''' > '''Soft Vol
    10 KB (1,557 words) - 16:56, 1 September 2020
  • ...tebook containing lined paper. The simple journal modifier available in [[Korman]] allows you to choose which of these your journal will use, as well as all ...the modifier. Build and texture your journal's mesh and place it in your Age as you want it to appear to explorers.
    6 KB (921 words) - 23:42, 2 August 2020
  • ...light through solid meshes with transparent textures for lightmapping with Korman. If you've ever built a complex Age, you'll know that, to keep the game from severely lagging, simple planes wi
    2 KB (376 words) - 08:33, 16 March 2020
  • ...wn Ages; become familiar with how Ages are constructed; or even work on an Age for which you don't have the BLEND file. ...sets you import are still owned by either Cyan, or the person who made the Age. You are however totally allowed to reuse Cyan's assets in your own Ages ru
    5 KB (873 words) - 08:29, 10 July 2022
  • {{Tutorial|Cameras|Korman}} This tutorial will show you how use cameras in your Ages built with Korman.
    15 KB (2,445 words) - 18:50, 20 April 2022
  • {{Tutorial|Plasma Modifiers|Korman}} ...utorial will go over all of the existing '''Plasma Modifiers''' found in [[Korman]].
    14 KB (2,252 words) - 06:50, 1 July 2023
  • {{Tutorial|Linking Books|Korman}} ...layer where they need to go. Not only will you need to designate to which Age the book leads, as well as the specific location (the Link-In Point), but o
    6 KB (934 words) - 20:26, 12 July 2020
  • {{Tutorial|Dynamic Decals|Korman}} [[file:KorDecal01.jpg|right|300px|thumb|Decals exported with Korman]]
    4 KB (648 words) - 20:10, 10 August 2021
  • .... Before you attempt to add the image into your Age, be sure to setup an [[Korman:Plasma_Modifiers#Image_Library|Image Library Modifier]] with the images you
    5 KB (883 words) - 11:09, 7 September 2020
  • {{Tutorial|Lighting|Korman}} {{stub}} ...arize you with the lighting methods of Blender and how they can be used in Korman.
    19 KB (3,234 words) - 06:15, 23 July 2021
  • {{Tutorial|Great Zero Beam|Korman}} This tutorial will show you how to set up a Great Zero beam with Korman.
    10 KB (1,719 words) - 05:23, 31 October 2020
  • {{Tutorial|External Files|Korman}} ...ill describe the various files that Korman can export aside from the basic Age files, such as py, sdl, and loc.
    3 KB (546 words) - 00:12, 10 June 2021
  • {{Tutorial|VisRegions|Korman}} This tutorial will guide you on how to use VisRegions in your Age.
    3 KB (410 words) - 17:42, 1 September 2020
  • [[File:Korman_0.12.png|thumb|right|400px|Korman Burndown]] .....v0.12a 117 commits] with approximately 5,500 lines of code changed since Korman 0.11a.
    11 KB (1,742 words) - 14:05, 2 September 2021
  • {{Tutorial|Grass_Shader|Korman}} Korman 0.12 added the ability to export "grass shaders" to Ages exported for Myst
    2 KB (343 words) - 10:28, 31 August 2021

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