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  • ...dating from PyPRP 1.5 to 1.6, see the [[PyPRP:Changelog#Compatibility with PyPRP 1.5|changelog for 1.6]] page.''</blockquote> The PyPRP 1.0 plugin release significantly changes many of the Age building conventio
    9 KB (1,581 words) - 08:58, 4 March 2020
  • ...der, name it, and then add an alcscript defining that camera's properties. PyPRP currently supports 5 types of camera brain. ...atar. (if followlocalavatar is set) The "poa" setting must be set on fixed cameras. POA stands for Point On Avatar. This is used to define where on the avatar
    6 KB (746 words) - 06:43, 14 April 2011
  • ...of the CommandPanel itself has tabs. They are: Geometry, Shapes, Lights, Cameras, Helpers, SpaceWarps, and Systems. ##"Exact" is like Pyprp/Blender's "Triangle mesh". It will be just like your mesh, but this may be
    7 KB (1,134 words) - 06:52, 5 April 2010
  • ** [[Korman:Updating From PyPRP]]: updating an existing PyPRP-made Age for use with Korman. * [[Korman:Cameras]]: wiring camera regions and camera objects in Korman.
    8 KB (1,114 words) - 09:36, 29 February 2024
  • ...that's done, left click anywhere near the clickable and then click '''Add->PyPRP->Add a (Generic) Logic Region'''. Resize the region so there's enough room ...ct through the camera itself, in the 3D window, click '''View''', go to '''Cameras''' and select your camera object from the list. You should then be looking
    5 KB (784 words) - 13:59, 6 July 2015
  • This tutorial will explain how to prepare your '''PyPRP'''-built Age for '''Korman'''. ===Cameras===
    9 KB (1,425 words) - 00:23, 13 July 2020
  • {{Tutorial|Cameras|Korman}} This tutorial will show you how use cameras in your Ages built with Korman.
    15 KB (2,445 words) - 18:50, 20 April 2022