Difference between revisions of "Using SDL States"

m
m (Global Python Scripts: Add link to Global Python Scripts page.)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
== Boolean SDL state ==
 
== Boolean SDL state ==
  
If it is simply a state you want to save then you do not have to add anything in Blender. It is just Python and SDL. The SDL file for an on/off state would look something like this.
+
If it is simply a state you want to save then you do not have to add anything in Blender. It is just Python and [[SDL|SDL (State Description Language)]]. The SDL file for an on/off state would look something like this.
  
 
<pre>
 
<pre>
Line 42: Line 42:
  
  
== Conditional Objects ==
+
== Global Python Scripts ==
  
This is a special type of SDL which automatically shows or hides an object as your age loads. If the SDL state changes the visibility of the object will immediately conform to it. And the best thing is that you don't have to program anything but the SDL change.
+
Cyan has made [[Global Python Scripts]] for several frequently used SDL functions. The advantage of global scripts is that you do not have to write a new Python script for every new age. We can also make use of that advantage.
  
=== AlcScript ===
+
And to make things even easier PyPRP has a few QuickScripts which are designed to call global Python scripts. See [[QuickScripts#SDL BoolShowHide|SDL BoolShowHide]], [[QuickScripts#SDL RandomBool|SDL RandomBool]] and [[QuickScripts#SDL IntActEnabler|SDL IntActEnabler]]. More SDL QuickScripts may be added in the future.
 
+
<pre>
+
MyObject:
+
    quickscript:
+
        sdl:
+
            type: boolshowhide
+
</pre>
+
 
+
=== SDL variable ===
+
 
+
The Alcscript will automatically create a reference to an SDL variable <object name>Vis. So for the above example your SDL file would look like this.
+
 
+
<pre>
+
#==============================================================
+
# READ: When modifying an SDL record, do *not* modify the
+
# existing record. You must copy and paste a new version
+
# below the current one and make your changes there.
+
#==============================================================
+
 
+
#
+
# State Description Language for MyAge
+
 
+
STATEDESC MyAge
+
{
+
    VERSION 1
+
+
    VAR BOOL    MyObjectVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
+
 
+
}
+
</pre>
+
 
+
 
+
== Random Conditional Objects ==
+
 
+
Remember that random Yeesha page in the Neighborhoods? Or the elusive Bahro stone by the Ferry Terminal? Here is how to make random objects like those.
+
 
+
''Note:'' You must use the latest [http://svn.guildofwriters.com/pyprp_nightly.zip nightly build] for this.
+
 
+
=== Alcscript ===
+
 
+
<pre>
+
MyObject:
+
    quickscript:
+
        sdl:
+
            type: randombool
+
            region: MyRegion
+
</pre>
+
 
+
Replace MyObject with the name of your object and replace MyRegion with the name of your region.
+
 
+
Why do we need a region for this? In a multiplayer environment the object could show up right under the nose of another player. A strategically placed region prevents that. As long as there is a player in the region the visibility state of the object will not change.
+
 
+
=== SDL variables ===
+
 
+
<pre>
+
STATEDESC MyAge
+
{
+
  VERSION 1
+
 
+
# Random object
+
    VAR BOOL    MyObjectVis[1]      DEFAULT=1  DEFAULTOPTION=VAULT
+
    VAR BOOL    MyObjectEnabled[1]   DEFAULT=1  DEFAULTOPTION=VAULT
+
    VAR BYTE    MyObjectChance[1]   DEFAULT=50 DEFAULTOPTION=VAULT
+
    VAR BOOL    MyObjectProximity[1] DEFAULT=0  DEFAULTOPTION=VAULT
+
}
+
</pre>
+
 
+
Again replace MyObject with the name of your object. You can set the chance variable to any number between 0 and 100.
+
 
+
That is all. There is no need to program any Python script since Cyan has already done that for us.
+

Latest revision as of 00:59, 17 June 2018

Boolean SDL state

If it is simply a state you want to save then you do not have to add anything in Blender. It is just Python and SDL (State Description Language). The SDL file for an on/off state would look something like this.

STATEDESC MyAge
{
    VERSION 1 
    VAR BOOL    MyState[1]   DEFAULT=0
}

DEFAULT=0 will set the variable to 0 when the age is visited for the first time. Note: "MyAge" should be changed to match the name of your age. Also, the SDL file should be named MyAge.sdl and placed in the SDL folder; use PlasmaShop to create and edit SDL files.

Reading an SDL with Python:

           ageSDL = PtGetAgeSDL()
           getSDL = ageSDL['MyState'][0]

Changing an SDL with Python:

           ageSDL = PtGetAgeSDL()
           ageSDL['MyState'] = (1,)


To allow your Python object (or plModifier) to be notified upon any changes in the SDL, you'll need to first initialize the SDL variable within the OnServerInitComplete() method:

           sdl = PtGetAgeSDL()
           sdl.setFlags('MyState', 1, 1)
           sdl.sendToClients('MyState')
           sdl.setNotify(self.key, 'MyState', 0.0)

Then the plModifier's OnSDLNotify() method will be triggered when the variable changes. Here's some sample code to detect a change:

   def OnSDLNotify(self, VARname, SDLname, playerID, tag):
       if (SDLname != "MyAge"):
           print 'SDLname =',SDLname,', not MyAge'
           pass
       elif (VARname == "MyState"):
           ageSDL = PtGetAgeSDL()
           getSDL = ageSDL[VARname][0]


Global Python Scripts

Cyan has made Global Python Scripts for several frequently used SDL functions. The advantage of global scripts is that you do not have to write a new Python script for every new age. We can also make use of that advantage.

And to make things even easier PyPRP has a few QuickScripts which are designed to call global Python scripts. See SDL BoolShowHide, SDL RandomBool and SDL IntActEnabler. More SDL QuickScripts may be added in the future.