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  • == Boolean SDL state == ...ender. It is just Python and [[SDL|SDL (State Description Language)]]. The SDL file for an on/off state would look something like this.
    2 KB (300 words) - 00:59, 17 June 2018
  • SDL ("State Description Language") is the system that Uru uses to store data ab ...open when you come back to the age later because its state is stored using SDL. It also tells anyone else coming in to visit the Age that that door should
    6 KB (985 words) - 06:18, 26 May 2022

Page text matches

  • ...logic.actions''' subscript, that contains a python file mod referencing an SDL file.
    1 KB (215 words) - 05:42, 14 April 2011
  • == Boolean SDL state == ...ender. It is just Python and [[SDL|SDL (State Description Language)]]. The SDL file for an on/off state would look something like this.
    2 KB (300 words) - 00:59, 17 June 2018
  • ...ngth, and the state of the animation will be controlled by the time of day SDL variable. You can make a global animation using a script like the one below globalvar: <SDL var name>
    7 KB (1,044 words) - 12:25, 28 June 2016
  • ...g the xStandardDoor script and a MultistageBehMod). Plus the age requires SDL variables to track the state of the door, and from which side it was openen
    25 KB (3,714 words) - 18:24, 1 July 2018
  • This can be avoided by using "built in" python files (Cyan's) and an [[SDL]] variable. ...(YourAge.py) to enable the SDL file, and, of course, an SDL file (YourAge.sdl)
    8 KB (800 words) - 07:16, 8 July 2015
  • ...e necessary files. This includes textures, the blender files, sound files, SDL files, and scripts; in short, all of the components of an Age, organized so #* If you have an SDL file, put it in the same folder as your <code>.blend</code> file.
    14 KB (2,387 words) - 05:09, 5 May 2012
  • | [[QuickScripts#SDL IntActEnabler|SDL IntActEnabler]]
    22 KB (3,306 words) - 12:58, 2 April 2013
  • ...variable (see the [[SDL|SDL documentation]] and [[Using SDL States]]). The SDL variable is controlled by Python script. Don't worry about that because we sdlname: <sdl variable>
    10 KB (1,548 words) - 07:15, 8 July 2015
  • ...ed to recognize StateAnimation activator. [[QuickScripts#SDL IntActEnabler|SDL IntActEnabler]] (D'Lanor)
    11 KB (1,574 words) - 22:06, 27 March 2013
  • * '''Function''': PtResetAgeSDL() - Reset age sdl ...,sendImmediate,skipOwnershipCheck) - Sets the flags for a variable in this SDL
    175 KB (22,822 words) - 23:31, 8 August 2023
  • ...t to replace some of them with versions that do cleaner things (like vault SDL instead of gameserver).
    3 KB (490 words) - 23:25, 6 January 2016
  • * An SDL variable of type INT to track which buttons are pushed * An SDL variable of type BOOL to toggle when the puzzle is solved
    7 KB (995 words) - 10:54, 9 July 2011
  • ...y-made components which can be used in combination with [[Using SDL States|SDL states]], or sometimes directly with specific scene objects. There are seve == Age SDL ==
    39 KB (5,544 words) - 06:13, 14 August 2020
  • * if your age has an SDL state, put your age's SDL file into a folder called "SDL". *SDL
    5 KB (797 words) - 11:03, 4 January 2024
  • * [[Using_SDL_States | Using SDL States]]
    6 KB (786 words) - 23:42, 31 July 2020
  • ...is another sprawling aspect of Plasma. Developers are most familiar with "SDL" that is defined in files and use Python to be synchronized. However this i ...all of the persistent states, yielding to a manual state mechanism such as SDL and Python, which offers better (and more sane) multiplayer control.
    7 KB (1,132 words) - 21:28, 5 January 2016
  • ...case-insensitive filter as argument (e.g. "/listsdl yeesha" will only list SDL variables with "yeesha" in their name) * Added SDL variables for the additional hood linking books so that they can be disable
    24 KB (3,945 words) - 04:50, 5 August 2013
  • * Download the [https://github.com/H-uru/moul-scripts Python and SDL files] # Extract the Python and SDL files into it. You can remove the dat folder that was created alongside.
    6 KB (1,097 words) - 21:39, 8 February 2016
  • ** any SDL files,
    14 KB (1,928 words) - 20:38, 27 May 2020
  • ...ow needs to be provided with files to distribute to clients. These include SDL files, Python scripts, data files, client files, and so on. === Ages and SDL ===
    9 KB (1,408 words) - 21:03, 16 October 2019
  • ...> <variable> <value></code>: sets a global default value for the specified SDL variable. Used to control Ae'gura blockers, Neighborhood decorations, and s
    3 KB (421 words) - 23:29, 6 January 2016
  • */setsdl <varname> <value> (requires admin access): Change the given SDL value (works only for integers). ...dl <varname> (requires admin access): Print the current value of the given SDL variable.
    21 KB (3,365 words) - 09:17, 13 June 2012
  • ...ow the rules regarding SDL version numbers that are described in the [[SDL|SDL documentation]]. You must '''never change anything in a <tt>STATEDESC</tt>
    2 KB (304 words) - 23:59, 8 July 2015
  • SDL ("State Description Language") is the system that Uru uses to store data ab ...open when you come back to the age later because its state is stored using SDL. It also tells anyone else coming in to visit the Age that that door should
    6 KB (985 words) - 06:18, 26 May 2022
  • * '''Age Global SDL''': Choose this if you are planning on exporting an SDL file, which can be created in the '''Text Window''' (much like how AlcScrip
    14 KB (2,361 words) - 13:09, 26 June 2021
  • ===SDL File=== ...contents of your old SDL file in. Korman will now automatically export the SDL along with the other Age files. You can also update the file from here as n
    9 KB (1,425 words) - 00:23, 13 July 2020
  • ===SDL Animations=== As of version 0.11a, Korman can now export animations set to an SDL AGETIMEOFDAY state. This is used for day/night cycles.
    15 KB (2,453 words) - 19:41, 10 March 2022
  • * '''SDL Animation''': This will set the texture animation to an SDL state, which is useful for day-night cycles.
    12 KB (1,919 words) - 09:21, 27 June 2021
  • * If you want your beam to be started with an SDL state (recommended for MOULa and other online shards), uncheck '''Auto Star = Setting to an SDL State =
    10 KB (1,719 words) - 05:23, 31 October 2020
  • ...s files that Korman can export aside from the basic Age files, such as py, sdl, and loc. With PyPRP, files such as Python scripts and SDL files had to be edited outside of Blender with separate programs such as [[
    3 KB (546 words) - 00:12, 10 June 2021
  • .../PotS install. Next to it, create the following folders: "dat", "python", "sdl", "sfx". You don't need to copy any other file inside of those. ...the existing Relto objects, which will be faster. Also disable "Age Global SDL" and "Use Textures Page".
    9 KB (1,450 words) - 15:30, 29 February 2024