BlenderFAQ

Revision as of 20:48, 10 May 2008 by Robert the rebuilder (Talk | contribs) (New page: This contains various questions about the various features of Blender. =I - Modelling= ''<TODO: Expand this>'' =II - Texturing= ''<TODO: Expand this>'' =III - Lighting= ''<TODO: Expand t...)

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This contains various questions about the various features of Blender.

I - Modelling

<TODO: Expand this>

II - Texturing

<TODO: Expand this>

III - Lighting

<TODO: Expand this>

IV - Other

<TODO: Expand this>

V - Blender Troubleshooting

"My object appears pink."

Before fixing this, answer this question: Should this object have a texture?

  • If the answer is no:
    • The pink color in the real time view is not the material, but the uv layer, which references a uv image. Just click the X next to the UV coordinate layer to remove it, and there won't be any more dead image references in the real time view.

PinkImage.png

  • If the answer is yes:
    • Reloading the texture into the "empty" UV window (it appears "empty" when you have the object & (missing) texture selected) solves the "pink" issue without having to delete the UV block ... thus preserving your UV mapping.