Global Python Scripts

Revision as of 16:06, 6 July 2011 by Dʹlanor (Talk | contribs)

Cyan has made global Python scripts which can be used in combination with SDL states. The big advantage of using global scripts is that you do not have to write your own Python scripts.

These scripts require parameters which must be passed to them from the prp file. If you are using 3DS Max you can see these parameters in the roll-out of your Python file component (provided that you have extracted, decompiled and installed the Python files in the Python folder within your Max export folder). Blender users do not have this benefit.

In any case you will need to know what those parameters actually do before you can make use of global Python scripts. That is what this tutorial intends to explain.

This tutorial discusses the global Python scripts as found in Uru:CC (and Drizzle/Offline KI modifications if available). The MOULa Python scripts have additional parameters but since there is no MOULa environment for fan ages these are currently useless.


A work in progress. More to come...


xAgeSDLBoolSet

actTrigger = ptAttribActivator(1, 'Activator')
stringVarName = ptAttribString(2, 'Age SDL Var Name')
intValue = ptAttribInt(7, 'Set Var to:', rang=(0,
 1))
stringInfo = ptAttribString(8, 'Extra info to pass along')

xAgeSDLBoolToggle

actTrigger = ptAttribActivator(1, 'Activator')
stringVarName = ptAttribString(2, 'Age SDL Var Name')
stringInfo = ptAttribString(5, 'Extra info to pass along')

Toggles an SDL variable between 0 (false) and 1 (true). Often used in combination with xAgeSDLBoolRespond.

  1. Activator to trigger this Python file. Important: Do not make the activator trigger the responder directly. You have to let Python take care of that.
  2. SDL variable to toggle. Must be a variable of TYPE BOOL.
  3. Forget about this for now and just leave it blank. This info string is not used in combination with other global Python scripts.

AlcScript

<object name>:
    logic:
        actions:
          - type: pythonfile
            tag: BoolToggle
            pythonfile:
                file: xAgeSDLBoolToggle
                parameters:
                  - type: activator
                    ref: logicmod:<logic modifier name>
                  - type: string
                    value: <name of BOOL SDL to toggle>
                  - type: skip
                  - type: skip
                  - type: string
                    value: <info string>

Note: The parameters 3 (skip), 4 (skip) and 5 (string) are not needed when the final string value remains blank. This example shows how to skip parameters in order to match the Python file, which jumps from id 2 to id 5.

xAgeSDLBoolRespond

stringVarName = ptAttribString(1, 'Age SDL Var Name')
respBoolTrue = ptAttribResponder(2, 'Run if bool true:')
respBoolFalse = ptAttribResponder(3, 'Run if bool false:')
boolVltMgrFastForward = ptAttribBoolean(4, 'F-Forward on VM notify', 1)
boolFFOnInit = ptAttribBoolean(5, 'F-Forward on Init', 1)

Runs either responder 2 or responder 3 in response to an SDL state change. The actual state change is handled by another Python script, usually xAgeSDLBoolSet or xAgeSDLBoolToggle.

  1. SDL variable to monitor. Must be a variable of TYPE BOOL.
  2. Responder to run if SDL variable is true (1).
  3. Responder to run if SDL variable is false (0).
  4. Should the responders run in fast forward mode on VaultManager notify? In FF mode all animations and sounds are skipped unless they are looped. In short: This mode skips to whatever situation you would have after all the events within the responder have finished. VM notify happens when a server admin changes an SDL state through the VaultManager (or another administration tool). For maximum effect you'll want to set this to false.
  5. Should the responders run in fast forward mode On Init? On Init is when the age loads. Use the "false" setting with caution. It makes the responders run each time a player links in and in a multiplayer environment you probably don't want your doors (or whatever) slamming each time that happens. So to be on the safe side set FF to true here.

AlcScript

<object name>:
    logic:
        actions:
          - type: pythonfile
            tag: BoolRespond
            pythonfile:
                file: xAgeSDLBoolRespond
                parameters:
                  - type: string
                    value: <name of BOOL SDL to monitor>
                  - type: responder
                    ref: :<responder to run if bool true>
                  - type: responder
                    ref: :<responder to run if bool false>
                    #F-Forward on VM notify
                  - type: bool
                    value: false
                    #F-Forward on Init
                  - type: bool
                    value: true

xAgeSDLBoolShowHide

stringVarName = ptAttribString(1, 'Age SDL Var Name')
boolShowOnTrue = ptAttribBoolean(2, 'Show on true', 1)

xAgeSDLIntActEnabler

stringSDLVarName = ptAttribString(1, 'Age SDL Variable')
actActivator = ptAttribActivator(2, 'Activator')
stringStartValues = ptAttribString(3, 'Active state values')

xAgeSDLIntChange

actTrigger = ptAttribActivator(1, 'Activator')
stringVarName = ptAttribString(2, 'Age SDL Var Name')
boolInc = ptAttribBoolean(3, 'Counter: Increment')
boolDec = ptAttribBoolean(4, 'Counter: Decrement')
intMin = ptAttribInt(5, 'Counter: Min', default=0)
intMax = ptAttribInt(6, 'Counter: Max', default=10)
boolLoop = ptAttribBoolean(7, 'Counter: Loop')
stringInfo = ptAttribString(8, 'Optional Hint String')
intSetTo = ptAttribInt(9, "Don't Count, Set To:", default=0)

xAgeSDLIntShowHide

stringVarName = ptAttribString(1, 'Age SDL Var Name')
stringShowStates = ptAttribString(2, 'States in which shown')

xAgeSDLIntStartStopResp

stringSDLVarName = ptAttribString(1, 'Age SDL Variable')
respStart = ptAttribResponder(2, 'Start Responder')
stringStartValues = ptAttribString(3, 'Start state values')
boolStartFF = ptAttribBoolean(4, 'Fast forward on start', 0)
respStop = ptAttribResponder(5, 'Stop Responder')
boolStopFF = ptAttribBoolean(6, 'Fast forward on stop', 1)

xAgeSDLVarSet

stringSDLVarName = ptAttribString(1, 'Age SDL Variable')
stringSDLVarToSet = ptAttribString(2, 'SDL Variable To Set')
stringStartStates = ptAttribString(3, 'State value tuples')
stringTag = ptAttribString(4, 'Extra info to pass along')

xAgeSDLBoolAndRespond

stringVar1Name = ptAttribString(1, 'Age SDL Var #1')
stringVar2Name = ptAttribString(2, 'Age SDL Var #2')
respBoolTrue = ptAttribResponder(3, 'Run if bool true:')
respBoolFalse = ptAttribResponder(4, 'Run if bool false:')
boolVltMgrFastForward = ptAttribBoolean(5, 'F-Forward on VM notify', 1)
boolFFOnInit = ptAttribBoolean(6, 'F-Forward on Init', 1)

xAgeSDLBoolAndSet

stringOpA = ptAttribString(1, 'AgeSDL Operand 1')
stringOpB = ptAttribString(2, 'AgeSDL Operand 2')
stringResult = ptAttribString(3, 'AgeSDL Result')

xAgeSDLBoolToggleDependent

actTrigger = ptAttribActivator(1, 'Activator')
stringVarEnabler = ptAttribString(2, 'AgeSDL Enabler')
stringVarTarget = ptAttribString(3, 'AgeSDL Var To Change')
stringInfo = ptAttribString(4, 'Extra info to pass along')

xAgeSDLIntRespList

stringSDLVarName = ptAttribString(1, 'Age SDL Variable')
respList = ptAttribResponderList(2, 'ResponderList', byObject=1)
stringFormat = ptAttribString(3, 'Responder name format string')
intMaxState = ptAttribInt(4, 'Max state value', 2)
boolStartFF = ptAttribBoolean(5, 'F-Forward on start', 0)
boolVltMgrFF = ptAttribBoolean(6, 'F-Forward on VM notify', 1)