Difference between revisions of "BlenderFAQ"
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''<TODO: Expand this>'' | ''<TODO: Expand this>'' | ||
=IV - Other= | =IV - Other= | ||
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+ | ==How do I add a property to my object?== | ||
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+ | This is referring to a ''logic property''. To add this property to your object, first select the object. Then go to the Logic panel (hit the F4 key). You'll see a large "Add Property" button on this panel. Click it, and it will add a blank property. | ||
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+ | Let's say, for example, that you wanted to add a page_num property that corresponded to your Shell for Ahra Pahts. | ||
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+ | Change the type (the combo box) from Float to String. Change the name of the property from "prop" to "page_num", and set the value to the number of your shell. It should look like the image below. | ||
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+ | [[Image:page_num_property.jpg]] | ||
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=V - Blender Troubleshooting= | =V - Blender Troubleshooting= | ||
Revision as of 07:49, 11 July 2008
This page answers various questions about the many features of Blender.
Contents
I - Modelling
<TODO: Expand this>
II - Texturing
<TODO: Expand this>
III - Lighting
<TODO: Expand this>
IV - Other
How do I add a property to my object?
This is referring to a logic property. To add this property to your object, first select the object. Then go to the Logic panel (hit the F4 key). You'll see a large "Add Property" button on this panel. Click it, and it will add a blank property.
Let's say, for example, that you wanted to add a page_num property that corresponded to your Shell for Ahra Pahts.
Change the type (the combo box) from Float to String. Change the name of the property from "prop" to "page_num", and set the value to the number of your shell. It should look like the image below.
V - Blender Troubleshooting
"My object appears pink."
Before fixing this, answer this question: Should this object have a texture?
- If the answer is no:
- The pink color in the real time view is not the material, but the uv layer, which references a uv image. Just click the X next to the UV coordinate layer to remove it, and there won't be any more dead image references in the real time view.
- The pink color in the real time view is not the material, but the uv layer, which references a uv image. Just click the X next to the UV coordinate layer to remove it, and there won't be any more dead image references in the real time view.
- If the answer is yes:
- Reloading the texture into the "empty" UV window (it appears "empty" when you have the object & (missing) texture selected) solves the "pink" issue without having to delete the UV block ... thus preserving your UV mapping.