Difference between revisions of "BlenderFAQ"
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Revision as of 20:48, 10 May 2008
This page answers various questions about the many features of Blender.
Contents
I - Modelling
<TODO: Expand this>
II - Texturing
<TODO: Expand this>
III - Lighting
<TODO: Expand this>
IV - Other
<TODO: Expand this>
V - Blender Troubleshooting
"My object appears pink."
Before fixing this, answer this question: Should this object have a texture?
- If the answer is no:
- The pink color in the real time view is not the material, but the uv layer, which references a uv image. Just click the X next to the UV coordinate layer to remove it, and there won't be any more dead image references in the real time view.
- The pink color in the real time view is not the material, but the uv layer, which references a uv image. Just click the X next to the UV coordinate layer to remove it, and there won't be any more dead image references in the real time view.
- If the answer is yes:
- Reloading the texture into the "empty" UV window (it appears "empty" when you have the object & (missing) texture selected) solves the "pink" issue without having to delete the UV block ... thus preserving your UV mapping.