Difference between revisions of "Sonavio"

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This a continuously evolving age as I try to include at least one object that uses the latest released "function" of the GoW plugin.  
 
This a continuously evolving age as I try to include at least one object that uses the latest released "function" of the GoW plugin.  
  
It currently uses ambient sound, background music, footstep sounds, object animations, synchronised avatar animations with sound (clickable door/secret panel opening), animated textures, a sub-world ("ride"), journals (with "skecthes"),a "sit"-able, a linking book, kickables, dynamic footprints, softvolumes (sounds and visions restriced to certain areas), a waveset ("real, refecting water with waves"), and most of the features currently available from the latest version of the GoW plugin. Progress is slow as I also concentrate on vertext painting and texturing my models to try and create a "depth" to the Age.
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It currently uses ambient sound, background music, footstep sounds, object animations, synchronised avatar animations with sound (clickable door/secret panel opening), animated textures, a sub-world ("ride"), journals (with "skecthes"),a "sit"-able, a linking book, kickables, dynamic footprints, softvolumes (sounds and visions restriced to certain areas), a waveset ("real, reflecting water with waves"), and most of the features currently available from the latest version of the GoW plugin. Progress is slow as I also concentrate on vertext painting and texturing my models to try and create a "depth" to the Age.

Revision as of 10:40, 29 August 2008

This is a mining Age owned by "The Company" though it real purpose is for you, the Explorer, to find out.

Status: Work in progress with frequent updates.

Sonavio.jpg


AVAILABILITY:

Available through the Sonavio "Inspection" Thread at the GoMa ... PLUS ...

you can also always download the (very) latest version from HERE


This a continuously evolving age as I try to include at least one object that uses the latest released "function" of the GoW plugin.

It currently uses ambient sound, background music, footstep sounds, object animations, synchronised avatar animations with sound (clickable door/secret panel opening), animated textures, a sub-world ("ride"), journals (with "skecthes"),a "sit"-able, a linking book, kickables, dynamic footprints, softvolumes (sounds and visions restriced to certain areas), a waveset ("real, reflecting water with waves"), and most of the features currently available from the latest version of the GoW plugin. Progress is slow as I also concentrate on vertext painting and texturing my models to try and create a "depth" to the Age.