Difference between revisions of "Yinfara"
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==Puzzles== | ==Puzzles== | ||
− | WARNING: this section contains spoilers concerning the puzzles in Yinfara. | + | '''WARNING: this section contains spoilers concerning the puzzles in Yinfara.''' |
There are seven puzzles in yinfara, two of them are major puzzle, and the other five are mini puzzles. | There are seven puzzles in yinfara, two of them are major puzzle, and the other five are mini puzzles. | ||
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The player will need to note what color the sun is, on the day a symbol is cast, and the order of the symbols. Once this is done, they can enter their results into the door. entering the first symbol that appeared, and it's correct color, on the first spot on the combination, the second symbol on the second spot, and so on, until the correct combination is entered, and the door can open. [[Image:Improv.png]] | The player will need to note what color the sun is, on the day a symbol is cast, and the order of the symbols. Once this is done, they can enter their results into the door. entering the first symbol that appeared, and it's correct color, on the first spot on the combination, the second symbol on the second spot, and so on, until the correct combination is entered, and the door can open. [[Image:Improv.png]] | ||
+ | ==Storyline== |
Revision as of 13:04, 13 August 2008
Yinfara
Weather
There are frequent thunderstorms in yinfara, durring which the color of the sky will intensify, the wind will begin to blow, rain will start pouring down, and Lightning will soon follow.
The Sky
The sky in Yinfara turns five colors, over the course of five days. Red,Blue,Green,Yellow, and Normal(no specific tinted color, like earth) After every day, Night comes, and the stars come out, and whatever color the sky was during the day, will be the color of the moon. This cycle of the sky is due to the fact that Yinfara has five suns, and a moon. Each sun is a different color, and when night comes, the moon reflects the color of the sun.
Major areas
Link in hut:
The link in hut is made of Yinfara tree bark,(which is green.)
It is a fairly small, cozy room with a chair, couch, desk, carpeting, and a metal box that looks similar to a fuse box. On the table is a journal.
The Waterfall:
A small waterfall, flowing from over a brick wall, (which is at water level, due to a small valley.) It is similar in size to the relto waterfall. to one side of the brick wall, is a door with five buttons, and a power bar, similar to the light gauge in the lighthouse, in the stoneship age. The door is locked. To the right of the pond below the waterfall, is a dock, similar to the one on relto.
Glass hut:
On the beach, is a beautiful multicolor glass hut. Stone steps lead up to a pair of wooden doors, and into the hut. Inside, there are steps on the left and right. At the top is a large white carpet with an intricate black design. The light shines through, casting every possible colored light, onto the rug.
Swamp:
A marshy swamp, full of brownish green water. In the middle is a rock.
Puzzles
WARNING: this section contains spoilers concerning the puzzles in Yinfara.
There are seven puzzles in yinfara, two of them are major puzzle, and the other five are mini puzzles.
The objective of these puzzles is to open the locked door at the waterfall. As mentioned before, on the door there are five symbols, that can be changed by clicking on them, and above that, a meter. In order to open the door, it must first be given power (e.g, the meter must be full.)
There are large lightning rods in each of the four major areas on the island. However, they are all down. In order to raise one, the player must use the control panel in the link in hut, and press the button of the rod they want to raise.
Before this works however, a locking mechanism must be unlocked, on whichever lightning rod the player wishes to raise. These are the mini puzzles. Each rod will have a locking mechanism on it, and a mini puzzle, relating to the area it is in, will need to be solved to unlock it. Once the rod is unlocked, and raised, the player must wait for a storm. The rod that is raised will probably be struck, thus giving power to the door. In order to give the door full power, all the rods must be struck, but each can only be used once, and only one can be up at a time.
once the door has power, the player will need to enter the correct combination into the door. This is where the Glass hut comes in. Inside the hut, depending on what color the sun is on that day, a symbol will be cast on the carpet below.
The player will need to note what color the sun is, on the day a symbol is cast, and the order of the symbols. Once this is done, they can enter their results into the door. entering the first symbol that appeared, and it's correct color, on the first spot on the combination, the second symbol on the second spot, and so on, until the correct combination is entered, and the door can open.