Difference between revisions of "Tutorials"

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These tutorials cover the use of Cyan Worlds Plasma Plugin for 3D Studio Max. It is assumed you are familiar with 3DS Max before using these.
 
These tutorials cover the use of Cyan Worlds Plasma Plugin for 3D Studio Max. It is assumed you are familiar with 3DS Max before using these.
  
''Note:'' If you are a complete newcomer to the plugin, read [[Max:Getting Started]] first.
+
<blockquote>''Note:'' If you are a complete newcomer to the plugin, read [[Max:Getting Started]] first.</blockquote>
 
* [[Max:Installing]]: step-by-step instructions on the installation of the Max Plugin.
 
* [[Max:Installing]]: step-by-step instructions on the installation of the Max Plugin.
 
* [[Max:Getting Started]]: an overview of Cyan's Plasma Plugin for 3DS Max.
 
* [[Max:Getting Started]]: an overview of Cyan's Plasma Plugin for 3DS Max.
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== Korman ==
 
== Korman ==
  
The following tutorials explain the use of H'uru's Korman Blender plugin for creating Ages in Uru. It is assumed you are familiar with Blender before using these.
+
The following tutorials explain the use of H'uru's Korman Blender plugin for creating Ages in Uru.
 +
 
 +
<blockquote>'''NOTE: Korman's tutorials assume you already have a knowledge of Blender and its basic workings and functions. There are many off-site tutorials that can be searched for online.'''</blockquote>
  
 
If you are a complete newcomer to Korman, read [[Korman:Getting Started]] first.
 
If you are a complete newcomer to Korman, read [[Korman:Getting Started]] first.
  
''Note:'' Korman is still a work-in-progress, so details in these tutorials are subject to change.  New tutorials will also be added as Korman develops.
+
<blockquote>''Note:'' Korman is still a work-in-progress, so details in these tutorials are subject to change.  New tutorials will also be added as Korman develops.</blockquote>
 
* [[Korman:Installation]]: step-by-step instructions on the installation of Korman.
 
* [[Korman:Installation]]: step-by-step instructions on the installation of Korman.
 
* [[Korman:Getting Started]]: learning the basics of Korman by building a simple Age.
 
* [[Korman:Getting Started]]: learning the basics of Korman by building a simple Age.
* [[Korman:Updating From PyPRP]]: updating an existing PyPRP-made Age for use with Korman.
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** [[Korman:Updating From PyPRP]]: updating an existing PyPRP-made Age for use with Korman.
 
* [[Korman:Materials]]: adding, using, and modifying materials for export.
 
* [[Korman:Materials]]: adding, using, and modifying materials for export.
 
* [[Korman:Textures]]: using various types of textures and Blender texture settings for Korman.
 
* [[Korman:Textures]]: using various types of textures and Blender texture settings for Korman.
 
** [[Korman:Environment Maps]]: creating reflective surfaces with Korman.
 
** [[Korman:Environment Maps]]: creating reflective surfaces with Korman.
 +
** [[Korman:Detail Textures]]: creating "Detail Blended" texture layers
 +
** [[Korman:Transparent_Texture_Shadow|Korman:Transparent Texture Shadow]]: setting up materials to cast light through textures with transparency.
 
* [[Korman:Logic Nodes]]: Korman's much easier answer to AlcScript.
 
* [[Korman:Logic Nodes]]: Korman's much easier answer to AlcScript.
 
** [[Korman:Python Nodes]]: detailed instructions for using the Python node for scripts.
 
** [[Korman:Python Nodes]]: detailed instructions for using the Python node for scripts.
 +
* [[Korman:Plasma Modifiers]]: descriptions of all of Korman's current Plasma modifiers.
 +
* [[Korman:Dynamic Decals]]: adding decals (footprints and ripples) to your Age.
 +
* [[Korman:Sounds]]: setting up sound emitters and using them in responders ('''incomplete''').
 
* [[Korman:Animations]]: animating objects and textures in Korman.
 
* [[Korman:Animations]]: animating objects and textures in Korman.
 +
* [[Korman:Lighting|Korman:Lighting (WIP)]]: properly lighting your Age in Korman.
 
* [[Korman:Clickables]]: setting up various clickable objects in Korman.
 
* [[Korman:Clickables]]: setting up various clickable objects in Korman.
 +
* [[Korman:Cameras]]: wiring camera regions and camera objects in Korman.
 
* [[Korman:Soft Volumes]]: understanding and setting up soft regions in Korman.
 
* [[Korman:Soft Volumes]]: understanding and setting up soft regions in Korman.
 +
** [[Korman:VisRegions]]: understanding and setting up visibility regions in Korman.
 +
* [[Korman:Journals]]: creating readable journals for your Age in Korman.
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* [[Korman:Linking Books]]: creating Linking Books for your Age in Korman.
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* [[Korman:Ladders]]: how to create ladders using modifiers and/or the built-in template in Korman.
 +
* [[Korman:Great Zero Beam]]: add the Great Zero beam to your cavern location in Korman.
 
* [[Korman:Exporting]]: information on exporting your Ages from Korman to Uru.
 
* [[Korman:Exporting]]: information on exporting your Ages from Korman to Uru.
 +
* [[Korman:Relto Pages]]: create your own Relto page.
  
 
== PyPRP ==
 
== PyPRP ==
 
The following tutorials explain the use of H'uru's PyPRP Blender plugin for creating Ages in Uru. It is assumed you are familiar with Blender before using these.
 
The following tutorials explain the use of H'uru's PyPRP Blender plugin for creating Ages in Uru. It is assumed you are familiar with Blender before using these.
  
''Note:'' If you are a complete newcomer to PyPRP, read [[PyPRP:Getting Started]] first.
+
<blockquote>''Note:'' If you are a complete newcomer to PyPRP, read [[PyPRP:Getting Started]] first.</blockquote>
 
* [[PyPRP:Installing]]: step-by-step instructions on the installation of PyPRP.
 
* [[PyPRP:Installing]]: step-by-step instructions on the installation of PyPRP.
 
* [[PyPRP:Getting Started]]: an overview of PyPRP, the Blender plugin developped by H'uru.
 
* [[PyPRP:Getting Started]]: an overview of PyPRP, the Blender plugin developped by H'uru.
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* [[PyPRP:Wavesets]]:
 
* [[PyPRP:Wavesets]]:
  
''Note:'' this section is still in the process of being reorganized; some old tutorials might not be listed here. For a list of the old tutorials, [[PyPRP:Introduction|look here]] (these tutorials will eventually also be merged and reorganized).
+
<blockquote>''Note:'' this section is still in the process of being reorganized; some old tutorials might not be listed here. For a list of the old tutorials, [[PyPRP:Introduction|look here]] (these tutorials will eventually also be merged and reorganized).</blockquote>
  
 
== Python ==
 
== Python ==
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== Uru ==
 
== Uru ==
 
A few other tutorials pertaining mostly to the Uru community and the various tools associated with it.
 
A few other tutorials pertaining mostly to the Uru community and the various tools associated with it.
 +
* [https://guildofmessengers.org/how-to-play/ Shards - How to Play]: instructions on how to set up the various major shards (via the [https://guildofmessengers.org Guild of Messengers]).
 
* [[Ahra Pahts:Getting Started]]: Ahra Pahts is a community Age consisting of individual additions. Here's how to get started with your contributions.
 
* [[Ahra Pahts:Getting Started]]: Ahra Pahts is a community Age consisting of individual additions. Here's how to get started with your contributions.
 
* [[Changing Shirts]]:  
 
* [[Changing Shirts]]:  

Revision as of 10:08, 18 December 2021

What follows is a complete list of all the available tutorials on this wiki.

3ds Max

These tutorials cover the use of Cyan Worlds Plasma Plugin for 3D Studio Max. It is assumed you are familiar with 3DS Max before using these.

Note: If you are a complete newcomer to the plugin, read Max:Getting Started first.
  • Max:Installing: step-by-step instructions on the installation of the Max Plugin.
  • Max:Getting Started: an overview of Cyan's Plasma Plugin for 3DS Max.
  • Max:Exporting: information on exporting your Ages from 3DS Max to Plasma.
  • Max:Materials: all the documentation you will need on applying Materials to your Ages.
  • Max:Basic Material Animation: how to animate materials for simple effects, such as ripples.
  • Max:Clickables: adding objects to your Age which can be clicked on for interaction.
  • Max:Linking: information on linking rules in Max.
  • Max:Details: this tutorial provides help on keeping a good level of detail.
  • Max:Importing: how to import objects created in Blender to Max.
  • Max:Lightmaps: a tutorial on the use of lightmaps with Uru.
  • Max:Stencils: this tutorial will help you add stencils to your Ages.

CyanWorlds.com Engine

The following tutorials are useful you wish to customize H'uru's fork of CWE.

DIRTSAND

Should you need tips and instructions on setting up an Uru shard with DIRTSAND, the following tutorials should be of some use for you.

Korman

The following tutorials explain the use of H'uru's Korman Blender plugin for creating Ages in Uru.

NOTE: Korman's tutorials assume you already have a knowledge of Blender and its basic workings and functions. There are many off-site tutorials that can be searched for online.

If you are a complete newcomer to Korman, read Korman:Getting Started first.

Note: Korman is still a work-in-progress, so details in these tutorials are subject to change. New tutorials will also be added as Korman develops.

PyPRP

The following tutorials explain the use of H'uru's PyPRP Blender plugin for creating Ages in Uru. It is assumed you are familiar with Blender before using these.

Note: If you are a complete newcomer to PyPRP, read PyPRP:Getting Started first.
Note: this section is still in the process of being reorganized; some old tutorials might not be listed here. For a list of the old tutorials, look here (these tutorials will eventually also be merged and reorganized).

Python

What follows will help you script your Ages and Plasma according to your wishes.

Uru

A few other tutorials pertaining mostly to the Uru community and the various tools associated with it.

External Resources

Here are a few other tutorials currently not available on this wiki which might of interest for the creation of Ages.