Texturing a cube with two materials

Revision as of 18:35, 8 January 2010 by Chacal (Talk | contribs)

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Note: This is a draft. It needs to be reformatted and pictures are needed. This is a raw copy of an excellent post by dendwaler and this information must not be lost.


Let 's try to texture a simple cube with two materials. 4 sides with material 1 and 2 sides with material 2 Let's begin and repeat this step by step.

1)Press f5

2)click on " add new" (link to object)

3)press f6

4)click on " add new" (texture)

5)choose texture type (image)

6)click on "load" and load your first image

7)click in the second texture channel

8)click on "Add new" (texture)

9)choose texture type (image)

10)load your second image


Setting up material 1

11)Press f5

12) activate texture 1 in the texture tab

13)activate next tab (Map input)

14)choose UV

15)activate next tab (map to)

16)activate color and normal field


Setting up material 2

17)activate texture 2 in the texture tab

13)activate next tab (Map input)

14)choose UV

15)activate next tab (map to)

16)activate color and normal field


Now start the UV map procedure. Remember that material 2 is active at this point.


17)select the cube

18)tab to edit mode

19) press "A" to deselect all

20)choose face select mode

19) select the two faces you want to texture with the active material

20)press "alt z" to go to the texture draw type, because we want to see what happens!

21) make a second window with the uv image editor activated.

22)in your "cube" window press U

23) press unwrap(smart projections)

24)press "OK"

25)go to your uv window and choose the active material in the selector (updown arrow)

26)In the uv window you can now use the scale, rotate or grab command 's to adjust the texture spreading on the selected faces you can imediately see the result in the "cube window"


Second part

27) in your "cube window", press "Ctrl+I" to switch to the remaining faces.

28) In the panels window press f9

29) In links and materials press "new" to add a new material

30) In the panels press "f5"

31) Click in the first field of the "texture choises" to bind it to your new material.

32) in your "cube" window press U

33) press unwrap(smart projections)

34) press "OK"

35) go to your uv window and choose the active material in the selector (updown arrow)

36) In the uv window you can now use the scale, rotate or grab command 's to adjust the texture spreading on the selected faces you can imediately see the result in the "cube window"

That was all.

Look into your outliner window and in there expand the cube and see you have two materials binded to it. Click on one one material and load another image.

When you did all well , you don't have to UV map again for a different result.

When you forget to do step 29-31 then you have "two textures within 1 material "and you can't edit that without a new uv map. use that for multiple layers inside 1 material

In that case for every layer you have to set a new map "input" and map to

The map input defines the size of the texture without effecting the UVmap.

The "map to " tells how you want to use the texture.