LogicIntro

Revision as of 16:51, 2 February 2008 by Trylon (Talk | contribs) (New page: Uru game logic is scene-object oriented. On each scene object, there can be multiple modifiers assigned. These modifiers can generally be divided into a number of categories: * '''Action...)

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Uru game logic is scene-object oriented.

On each scene object, there can be multiple modifiers assigned. These modifiers can generally be divided into a number of categories:

  • Actions and Responders
    These are responsible for linking actions to these objects.
  • Triggers and Conditionals
    These react to events in the object, or to messages from other objects, and can tell an action to start its performance.

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