Korman:Grass Shader

Revision as of 07:34, 31 August 2021 by Doobes (Talk | contribs) (Introduction)

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This is a tutorial page.Versions available: PyPRP; 3ds Max; Korman.
 
Sample grass waving

This article will assist you with adding waving foliage to your Ages.

Introduction

Korman 0.12 added the ability to export "grass shaders" to Ages exported for Myst Online: Uru Live and Myst V. These can be found powering the waving grass in Cyan's Eder Tsogal and Siralehn (later changed to Noloben in Myst V) Ages. The effect is more powerful than simply adding pre-baked waving animations because it operates on a vertex level by applying the transformation more strongly to the topmost vertices than the lower vertices.

A sample Age blend file is available for this feature. This Age has been submitted to the Destiny Shard for your convenience.

NOTE: this effect is not supported by the Path of the Shell engine, so Korman will simply not export this effect when your Age is exported to the legacy engine.