Creating Ages

Revision as of 08:52, 21 April 2012 by Diafero (Talk | contribs) (Common issues: fix typos)

Creating is a main, but not the only activity of our community's members. Besides the actual modelling, there is a lot to do, and this page aims to collect the necessary information and resources.

First of all, there are to totally different modelling programs you can use to create your age for different versions of Uru:

For details on those plugins, please consult their specific documentation. Below you can find information about parts of age creating that are independent of the modelling tool used.

Before you start, check the list of Free and useful tools to help in Age writing. Most notably, it is quite likely that you will need PlasmaShop 2, so it's a good idea to install it right away.

Filename and sequence prefix

Both the filename of your age and the sequence prefix must be globally unique for the age to be installable alongside all the other ages. Before you start writing an age, you need to reserve a name and a number. I suggest to even do that for local test ages since it is really hard to change the name or sequence prefix of your age later. Also, never change either of them without changing the other, that will confuse Uru!

For CC/TPOTS, you can register a sequence prefix in the TPOTS Sequence Prefixes list.

Writing python scripts

Uru uses Python for everything which can not be controlled directly within Blender/3ds Max. You want a door that opens after pressing buttons in a specific order, or a timer that gives players five seconds to pass a bridge before it breaks down? You want the fog of your age to change over time, journals to be shown, link explorers to other ages? For all that, you will need to write python scripts.

You can find various tutorials for Python in the web. Here is a list of some links that document the Uru-specific parts:

Common issues

There are some issues and bugs that regularly re-appear in new ages:

  • Your age runs too slow? Have a look at the Age performance optimization possibilities.
  • Be careful with linking: Linking is a complicated matter, and it is hard to get right. Also see this thread for some more information.
  • If you write several independent ages, make sure that there is no file contained in both ages' archives. If someone installs them both and then removes one, those files will be missing. If two ages belong closely together, the best idea is to put them into one age archive.
  • Make sure that you ship all sound files your age needs, and no superfluous sound files (unless, of course, you want to hide some bonus material here ;-)
  • Make sure your age's fni file contains fog settings (which it usually should with modern versions of the plguins). If it does not, the age will look different depending on whether people get there from Relto or Nexus.
  • Double-check your SDL file's syntax! Uru does not complain about bad syntax, but sometimes it just does not work. Servers are often much more picky and might reject the age.

Releasing the age

The common way to release an age for CC is to make it available via UAM.