LogicIntro
Revision as of 15:51, 2 February 2008 by Trylon (Talk | contribs) (New page: Uru game logic is scene-object oriented. On each scene object, there can be multiple modifiers assigned. These modifiers can generally be divided into a number of categories: * '''Action...)
Uru game logic is scene-object oriented.
On each scene object, there can be multiple modifiers assigned. These modifiers can generally be divided into a number of categories:
- Actions and Responders
- These are responsible for linking actions to these objects.
- Triggers and Conditionals
- These react to events in the object, or to messages from other objects, and can tell an action to start its performance.
[Continued]