AlcScript

Revision as of 15:41, 13 January 2008 by Kato (Talk | contribs)

AlcScript is a simple way to use a limited form of programming in your Ages.

Beginner's Guide to AlcScript

Current AlcScript properties

This list describes current alcscript properties - if you add it, be sure to add it under the correct code. Use heading levels to reflect the alcscript indentation level. Follow the example given to describe the functionality of the field.

type

type type:string

Can be used to set the alctype of an object.

visual

physical

friction

physical.friction type: float

Sets friction of object. If not set, or if set to a value lower than 0.0, friction will be disabled. (This means full friction)

elasticity

physical.elasticity type: float

Sets elasticity of object. Only useful on kickables.

campassthrough

physical.campassthrough type: boolean string ('true' or 'false')

If set to 'true', the camera will pass through the object. If omitted or not set to 'true' the object will block the camera.

camera

brain

Contains camera brain settings:

type

camera.brain.type type:string range:[fixed, circle, firstperson, avatar] default: fixed

Sets the type of camera brain to use. Further camera.brain keys depend on brain type used.

sound

flags

sound.flags type:string range:[loop, 3d, start] default:null

This controls the sound properties. These can be combined! loop: causes the sound file to loop indefinitely 3d: causes the sound to occur from a 3D emission point start: causes the sound to start immediately upon linking in

To combine the properties, separate them with the pipe character (|).

type = loop|start (Will cause the sound to start automatically and loop)

file

sound.file type:string

This is the name of the Blender Sound block that will be exported as a sound file. Do not include the .wav extension.

type

sound.type type:string range:[SoundFX, Ambience, BackgroundMusic, GUISound, NPCVoices] default:Ambience

This controls which type of sound it is. Remember that the volume can be adjusted for each type, so be sure to set the type correctly.

volume

sound.volume type:float

A value between 0.0 and 1.0 that determines the maximum volume of the sound.

softvolume

sound.softvolume type:string

The name of a soft volume object in the Age to which the sound will be confined. You can combine soft volumes using the same method as for lights (U for union, I for intersection, ! for inverse). This will make your sound not work. Do not use it at this point.

channel

sound.channel type:string range:[left, right] default:null

The channel to which the sound is bound. If no channel is specified, then the sound will be heard through both channels.

softvolume

Not currently implemented

type

softvolume.type type:string range:[bounds, convex] default:convex

The type of soft volume region. Bounds will use the bounding box of the object, while convex will take the individual faces and generate a soft volume object.

AlcScript Technical Information

See AlcScript Technical Information.