Dustin's Quick Tutorial
Revision as of 19:30, 8 March 2010 by Ddb174 (Talk | contribs) (New page: This is just a quick tutorial to get you up and running! =Creating the .age file= #If you haven't already got the plugin and 3dsmax setup, see here: MOULa_3DSMax_Plugin #In 3dsmax's ou...)
This is just a quick tutorial to get you up and running!
Creating the .age file
- If you haven't already got the plugin and 3dsmax setup, see here: MOULa_3DSMax_Plugin
- In 3dsmax's output folder (the one you set in PlasmaMAX2.ini while setting up 3dsmax/plugin) create a folder called "dat".
- Inside this "dat" folder, create a myagename.age text file and put in
StartDateTime=0000000000 DayLength=24 MaxCapacity=10 SequencePrefix=572 ReleaseVersion=0 Page=mainroom,0
(but change "myagename" to the filename you Age will name and "572" to the sequence prefix it will have. (More info on getting a name/prefix can be found here: [1])
=Creating the prps]
- Open 3dsmax7
- Go to Create->StandardPrimitives->Box and then click and drag somewhere to create a box.
- Go to Plasma->ComponentManager and go to New->Misc->PageInfo
- For each object you want exported (in this example, just the box):
- Select the object(s)
- Make sure the PageInfo01 (or whatever you named it) in the ComponentManager is selected
- Click on AttachToSelectedObjects
- Now,go to the Utilities tab (the little hammer icon) on the right-side toolbar
- Click the More button, then ComponentUtil and it should show a "Components (Selected Obj)" area.
- Select one of you objects so that PageInfo01 shows up in the list here.
- Then a "Page Info" area should show up with "Age" and "Page" as options.
- Select the age and page from the dropdown menus. (These options come from the .age file we created earlier.)
- Now to export:
- Go to File->PlasmaExport and click Export.
- The prp files should now be in your output folder!
Converting to Uru
- Use Drizzle to convert these Moul files to Pots files for your offline game:
- (There will be a simpler way to do this in the next Drizzle version)
- Go to the Advanced->ManualConversion->Moul area
- Set the "Output folder" to your Pots/CompleteChronicles/Alcugs installation.
- For each prp file that 3dsmax created:
- Under "Process a single file" select the prp file that 3dsmax created, and click Start!
- Start Uru and play away!