How To Make Your Objects Collidable
Revision as of 13:42, 29 June 2009 by Robert the rebuilder (Talk | contribs) (Starting with the basics)
Basic
To make your visible object 'collidable' (i.e. have your avatar stop when running into it) is to press the Bounds toggle button on the Logic tab:
You can then specify the shape of the collider for your object. Using the pulldown menu next to the Bounds button, choose one of the following:
- Box: Places a bounding box around your object
- Sphere: Places a bounding sphere around your object
- Convex Hull: Calculates the Convex Hull for your object
- Triangle Mesh: Uses each triangle from your visible object as a collision triangle
Note: Cone and Cylinder are currently not supported.