How To Make Your Objects Collidable

Revision as of 13:42, 29 June 2009 by Robert the rebuilder (Talk | contribs) (Starting with the basics)

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Basic

To make your visible object 'collidable' (i.e. have your avatar stop when running into it) is to press the Bounds toggle button on the Logic tab:

BoundsButton.jpg

You can then specify the shape of the collider for your object. Using the pulldown menu next to the Bounds button, choose one of the following:

  • Box: Places a bounding box around your object
  • Sphere: Places a bounding sphere around your object
  • Convex Hull: Calculates the Convex Hull for your object
  • Triangle Mesh: Uses each triangle from your visible object as a collision triangle
Note: Cone and Cylinder are currently not supported.