Offline KI:Explorer Tutorials
Using Flymode
Flymode can be enabled and disabled with "Esc" or using the commands "/flymode" and "/noflymode". By passing arguments to that function, you can fly objects and other players in the age you are in - try "/flymode library" in Relto. Then use the following keys to control it:
- Up arrow: Move forward
- Back arrow: Move backward
- Left arrow: Rotate left
- Right arrow: Rotate right
- Comma: Move left / Rotate counter-clockwise / Rotate backward (depending on strafe key mode, set by F9)
- Period: Move right / Rotate clockwise / Rotate forward (depending on strafe key mode, set by F9)
- Num-pad "-": Move up
- Num-pad "+": Move down
- Space: Move up/down alternatively
- Shift: Move/rotate faster
- Caps lock: Accelerate move/rotation when key is hold
- Insert: Reduce linear speed
- Scroll lock: Reduce rotational speed
- F9: Toggle between Strafe, X rotation, and Y Rotation modes for strafing keys
- F10: Reset avatar's X, Y and Z axes
- F11: Reset linear and rotational speed and position recalculation rate
- F12: Increase position recalculation rate
There are also some commands that affect the object you have in flymode (or your avatar if there are none):
- /xyz, /x, /y, /z for relative movement
- /hide, /show, /ghost, /unghost to enable and disable drawing and physics
- /normalize to reset rotation
- /repos to re-set the object to the position it is (for players that joined the age after you moved the object, they will usually see it at the original position, and auto repositioning does not always work)
- /location to print an objects location and orientation
- /warp takes a set of three arguments, a warp point name (see "/list warppoints") or the name of an object/avatar to warp the controlled objects to another location
- /scale takes one or three numbers to scale the controlled objects: Either symmetrically on all three axes, or with distinct values for each of it
- /rot takes an angle and an axis and rotates the objects accordingly
- /attach can attach the controlled objects to another one, so they move synchronized. /detach undoes this.
All these commands alternatively take a list of objects to work on - in Relto, try "/hide fissure library" or "/rot 90 z surface".
Importing and exporting KI images, messages and marker missions
/export and /import let you get pictures, text notes and marker missions in and out of the game.
- /export exports into the "export" directory of your Uru installation
- /import imports from the "import" directory
- Use "/import allpics" to import all pictures (JPEG format) from that folder
- Besides, these commands allow you to share marker missions as follows
- After you've made the marker mission, view the marker mission in your KI and type "/export"
- This will put two files in the "export" folder in your Uru installation.
- Then send these two files to the recipient - tell him he has to finish the initial green and red marker missions!
- The following instructions are for the recipient of the two files
- Put these files in the "import" folder in your Uru installation
- Then type "/import filename.mfold" (It will say to backup your sav folder and type it again with a "yes" in there to confirm)
- Open the marker mission for editing and type "/import filename.mlist" (Again, it will warn about backing up and to type it again with a "yes" in there to confirm)
- Now you should have the marker mission!
Executing command scripts
/loadscript allows you to run commands without typing, for example while capturing a video-
- Create a file called "commands.txt" in your Uru directory containing the commands you want to run, one per line
- Type "/loadscript commands.txt"
- Now hide your KI (to be completely sure it does not pop up again, you can use "/hideki 300" to hide it 300 seconds - but there is no way to bring it back earlier!)
- Do whatever you have to do for the script of your video, and when it comes to running the first command, press Ctrl+Pause. Each subsequent pressing of this combination will run the next command from your list until it ends.