Difference between revisions of "Korman:0.13 Release Notes"
Tsar hoikas (Talk | contribs) (Update for rc2.) |
Tsar hoikas (Talk | contribs) (Bump to release) |
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− | Korman 0.13 | + | Korman 0.13 was released on April 24, 2022. It represents [https://github.com/H-uru/korman/compare/v0.12a...v0.13- 83 commits] with approximately 850 lines of code changed since Korman 0.12a. |
= Download = | = Download = | ||
− | * Blender for Korman 0.13 | + | * Blender for Korman 0.13 |
− | ** Windows (32-bit): [https://github.com/H-uru/korman/releases/download/v0.13 | + | ** Windows (32-bit): [https://github.com/H-uru/korman/releases/download/v0.13/bundled_korman-v0.13-windows32.exe Installer] or [https://github.com/H-uru/korman/releases/download/v0.13/bundled_korman-v0.13-windows32.zip ZIP file] |
− | ** Windows (64-bit): [https://github.com/H-uru/korman/releases/download/v0.13 | + | ** Windows (64-bit): [https://github.com/H-uru/korman/releases/download/v0.13/bundled_korman-v0.13-windows64.exe Installer] or [https://github.com/H-uru/korman/releases/download/v0.13/bundled_korman-v0.13-windows64.zip ZIP file] |
− | = Changes from Korman 0.12a to Korman 0.13 | + | = Changes from Korman 0.12a to Korman 0.13 = |
* Added a new progress report phase to indicate the cleanup process. | * Added a new progress report phase to indicate the cleanup process. | ||
* Added kickable (dynamic) only Colliders (thanks to Doobes for authoring this patch). | * Added kickable (dynamic) only Colliders (thanks to Doobes for authoring this patch). |
Revision as of 18:20, 24 April 2022
Korman 0.13 was released on April 24, 2022. It represents 83 commits with approximately 850 lines of code changed since Korman 0.12a.
Download
- Blender for Korman 0.13
Changes from Korman 0.12a to Korman 0.13
- Added a new progress report phase to indicate the cleanup process.
- Added kickable (dynamic) only Colliders (thanks to Doobes for authoring this patch).
- Added multi-animation support to the Python Texture Attribute Node (thanks to Doobes for co-authoring this patch).
- Added the ability for sounds to be controlled only on the local client (thanks to Doobes for authoring this patch).
- Added the ability for textures to have different emissive values.
- Changed the Geometry Wave Modifier to prevent divide by zero problems on the GPU, preventing the water from showing up (thanks to Doobes for authoring this patch).
- Changed the Linking Book Modifier to allow sharing links to personal instances (thanks to Doobes for authoring this patch).
- Changed the values for the Swimming Surface Modifier to match those in Ahnonay for better semantics (thanks to Sirius for authoring this patch).
- Fixed a crash in the exporter when a Grass Modifier is encountered during an export to TPotS.
- Fixed a crash in the exporter when performing a dat-only export after doing a full export.
- Fixed an issue in which Blending Modifier's circular dependency detection would not function (thanks to Sirius for authoring this patch).
- Fixed an issue in which Fade Modifiers might not fade correctly in game (thanks to Deledrius for authoring this patch).
- Fixed an issue in which fog could be missing from dynamic reflections in game (thanks to Sirius for authoring this patch).
- Fixed an issue in which indirectly referenced non-Plasma Objects might crash the exporter in certain situations.
- Fixed an issue in which parented animations might export transformations incorrectly (thanks to Sirius for authoring this patch).
- Fixed an issue in which sounds with relative paths would crash the exporter (thanks to Sirius for authoring this patch).
- Fixed an issue in which the Test Age functionality might cause the avatar to link to the wrong Age on TPotS.
- Fixed an issue in which the wrong transformation space might be exported for subworlds.
- Fixed an issue in which vertex alpha was being exported incorrectly on Blender for Korman.
- Fixed an issue in which vertex color baking might fail on convex loops (thanks to Sirius for authoring this patch).
- Fixed an issue in which vertices might be duplicated if the mesh has multiple UV channels (thanks to Sirius for authoring this patch).
- Removed the Fade Modifier from the Lamp Flare template to improve performance (thanks to Doobes for authoring this patch).