Difference between revisions of "How to make an Object Clickable"
m (→Adding an avatar animation: corrected typo in Python code) |
(instructions for updated simpleclick added) |
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Line 90: | Line 90: | ||
</pre> | </pre> | ||
Change "MyEmitter" to the name of your sound emitter. | Change "MyEmitter" to the name of your sound emitter. | ||
+ | |||
+ | == Recent update == | ||
+ | |||
+ | The simpleclick quickscript has been updated to add more flexibility. You can find this update the [http://svn.guildofwriters.com/pyprp_nightly.zip nightly build]. | ||
+ | |||
+ | |||
+ | It is now no longer necessary to use a Python file if you only want to trigger a sound and/or avatar animation. In this case you can leave out the pythonfile line. | ||
+ | |||
+ | Even if you are using a Python file the avatar animation can now run without being triggered by Python. To control this we have a new optional flag called ''autorun''. The values for autorun are ''true'' or ''false''. The following example creates an automatic avatar animation. | ||
+ | |||
+ | <pre> | ||
+ | ObjectName: | ||
+ | physical: | ||
+ | pinned: true | ||
+ | quickscript: | ||
+ | simpleclick: | ||
+ | pythonfile: myPythonFile | ||
+ | region: MyClickRegion | ||
+ | animation: <animation name> | ||
+ | animtarget: <animation start> | ||
+ | autorun: true | ||
+ | </pre> | ||
+ | |||
+ | Not using a Python file always results in an automatic avatar animation. This ignores the autorun setting (the false value would make no sense here). | ||
+ | |||
+ | If a pythonfile is specified autorun defaults to false, assuming you will trigger the animation in your Python file (this matches the old behavior). This default behavior can be altered by adding ''autorun: true'' as shown in the exampe above. | ||
+ | |||
+ | |||
+ | Last but not least, all existing simpleclick quickscripts should still produce the same results as they did before this update. |
Revision as of 11:23, 11 May 2008
Given that you have an object in your scene (e.g. a book), this tutorial explains how to make it "clickable" - when you click on the book, it will trigger a script.
You will first need to create a "click region" around your object. Below are the steps to create a click region:
- Choose Scripts->Add->PyPRP, then choose "Add a (Generic) Logic Region". It will appear in layer 2.
- Select it, then move it to the place where the avatar will be standing when they attempt to click on the object.
Below is an example of a click region surrounding a book. - Scale it so that it can encompass an avatar and the object that is clickable, then hit Ctrl-A to apply scale and rotation into the vertices.
- Rename the object to something meaningful (e.g. MyClickRegion)
- On the Logic panel:
Next, you need to prepare your object to be "clickable":
- Select the object
- On the Logic panel:
- Click on Bounds, then set it to "Convex Hull Polytope"
- Click the Actor button on the Logic panel
- Add the following AlcScript entry:
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion
But change "ObjectName" to your object's name, "myPythonFile" to the name of your python file, and "MyClickRegion" to the name of your click region.
Now you're ready to write your script. If you wish to write a journal, please use D'Lanor's Dynamic Book Template.
Adding an avatar animation
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion animation: <animation name> animtarget: <animation start>
Change <animation name> to the name of an animation without the Male/Female prefix. Change <animation start> to the name of an object placed at the position where you want the animation to start.
The animation will not run automatically. We need a bit of Python script to activate it.
actClickableObject = ptAttribActivator(1, 'Clickable object activator') strObject = ptAttribString(2, 'Object string') Behavior = ptAttribBehavior(3, 'Avatar animation') kAnimSeconds = 2.0 kAnimID = 1 class myPythonFile(ptModifier,): def OnNotify(self, state, id, events): if ((id == actClickableObject.id) and state): Avatar = PtFindAvatar(events) Behavior.run(Avatar) #this timer allows the avatar animation to finish PtAtTimeCallback(self.key, kAnimSeconds, kAnimID) def OnTimer(self, id): if (id == kAnimID): #here comes the action for your clickable # paste default glue section here
Adding a click sound
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion soundemitter: MyEmitter
Change "MyEmitter" to the name of your sound emitter.
Recent update
The simpleclick quickscript has been updated to add more flexibility. You can find this update the nightly build.
It is now no longer necessary to use a Python file if you only want to trigger a sound and/or avatar animation. In this case you can leave out the pythonfile line.
Even if you are using a Python file the avatar animation can now run without being triggered by Python. To control this we have a new optional flag called autorun. The values for autorun are true or false. The following example creates an automatic avatar animation.
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion animation: <animation name> animtarget: <animation start> autorun: true
Not using a Python file always results in an automatic avatar animation. This ignores the autorun setting (the false value would make no sense here).
If a pythonfile is specified autorun defaults to false, assuming you will trigger the animation in your Python file (this matches the old behavior). This default behavior can be altered by adding autorun: true as shown in the exampe above.
Last but not least, all existing simpleclick quickscripts should still produce the same results as they did before this update.