Difference between revisions of "PyPRP:Creating a Swim Region"
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Anyway it will eventually and therefor this tutorial will start with start with this seamingly simplest swim region. | Anyway it will eventually and therefor this tutorial will start with start with this seamingly simplest swim region. | ||
− | Let's have a look at our working model first. I must admit that creativity was at an absolute minus zero when I thought up this little age. Nothing mystical, no fantasy element, nothing. Just the first thing | + | Let's have a look at our working model first. I must admit that creativity was at an absolute minus zero when I thought up this little age. Nothing mystical, no fantasy element, nothing. Just the first thing that came to mind when I thought about swimming ;) Still I did try to have it look a bit fancy, with nice tiles and stuff. At lease give me some credit for that!?! |
[[Image:Model.jpg]] | [[Image:Model.jpg]] |
Revision as of 13:53, 30 January 2008
Although adding swimregions looks pretty straight forward I actually had some problems implementing then. I decided to start with a no current region which actually still isn't functioning ;)
Anyway it will eventually and therefor this tutorial will start with start with this seamingly simplest swim region.
Let's have a look at our working model first. I must admit that creativity was at an absolute minus zero when I thought up this little age. Nothing mystical, no fantasy element, nothing. Just the first thing that came to mind when I thought about swimming ;) Still I did try to have it look a bit fancy, with nice tiles and stuff. At lease give me some credit for that!?!
If you look at the model you can see that I have a plane selected. This plane is my water mesh. I gave this mesh a transparent texture. Or actually a semi transparant texture. I wanted a pool blue color with caustics, transparant enough to show the tiles in my pool but also show some color.
In Plasma it looks pretty cool: