Difference between revisions of "Dustin's Quick Tutorial"

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=Converting to Uru=
 
=Converting to Uru=
 +
(There will be a much simpler way to do this in the next Drizzle version.)
 
#Use Drizzle to convert these Moul files to Pots files for your offline game:
 
#Use Drizzle to convert these Moul files to Pots files for your offline game:
##(There will be a simpler way to do this in the next Drizzle version)
 
 
##Go to the Advanced->ManualConversion->Moul area
 
##Go to the Advanced->ManualConversion->Moul area
 
##Set the "Output folder" to your Pots/CompleteChronicles/Alcugs installation.
 
##Set the "Output folder" to your Pots/CompleteChronicles/Alcugs installation.
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###Under "Process a single file" select the prp file that 3dsmax created, and click Start!
 
###Under "Process a single file" select the prp file that 3dsmax created, and click Start!
 
#Start Uru and play away!
 
#Start Uru and play away!
 +
(Note that you have to create myagename.age, myagename.sum, and myagename.fni as well, but you only have to do that once, or wait for the next Drizzle version, where this step is automatically done for you.)

Revision as of 19:35, 8 March 2010

This is just a quick tutorial to get you up and running!

Creating the .age file

  1. If you haven't already got the plugin and 3dsmax setup, see here: MOULa_3DSMax_Plugin
  2. In 3dsmax's output folder (the one you set in PlasmaMAX2.ini while setting up 3dsmax/plugin) create a folder called "dat".
  3. Inside this "dat" folder, create a myagename.age text file and put in
 StartDateTime=0000000000
 DayLength=24
 MaxCapacity=10
 SequencePrefix=572
 ReleaseVersion=0
 Page=mainroom,0

(but change "myagename" to the filename you Age will name and "572" to the sequence prefix it will have. (More info on getting a name/prefix can be found here: [1])


Creating the prps

  1. Open 3dsmax7
  2. Go to Create->StandardPrimitives->Box and then click and drag somewhere to create a box.
  3. Go to Plasma->ComponentManager and go to New->Misc->PageInfo
  4. For each object you want exported (in this example, just the box):
    1. Select the object(s)
    2. Make sure the PageInfo01 (or whatever you named it) in the ComponentManager is selected
    3. Click on AttachToSelectedObjects
  5. Now,go to the Utilities tab (the little hammer icon) on the right-side toolbar
    1. Click the More button, then ComponentUtil and it should show a "Components (Selected Obj)" area.
    2. Select one of you objects so that PageInfo01 shows up in the list here.
    3. Then a "Page Info" area should show up with "Age" and "Page" as options.
    4. Select the age and page from the dropdown menus. (These options come from the .age file we created earlier.)
  6. Now to export:
    1. Go to File->PlasmaExport and click Export.
  7. The prp files should now be in your output folder!


Converting to Uru

(There will be a much simpler way to do this in the next Drizzle version.)

  1. Use Drizzle to convert these Moul files to Pots files for your offline game:
    1. Go to the Advanced->ManualConversion->Moul area
    2. Set the "Output folder" to your Pots/CompleteChronicles/Alcugs installation.
    3. For each prp file that 3dsmax created:
      1. Under "Process a single file" select the prp file that 3dsmax created, and click Start!
  2. Start Uru and play away!

(Note that you have to create myagename.age, myagename.sum, and myagename.fni as well, but you only have to do that once, or wait for the next Drizzle version, where this step is automatically done for you.)