Difference between revisions of "Saving Object Animations' States"
Boblishman (Talk | contribs) (New page: SWDoorButton: animations: - name: SWdoorbuttonclick autostart: 0 loop: 0 logic: modifiers: - tag: AutoClick cursor: poised...) |
Boblishman (Talk | contribs) m (New page moved to Saving Object Animations' States: changed name of page (God knows what the hell I'm doing here)) |
(No difference)
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Revision as of 05:16, 23 July 2008
SWDoorButton:
animations: - name: SWdoorbuttonclick autostart: 0 loop: 0 logic: modifiers: - tag: AutoClick cursor: poised flags: - localelement activators: - type: objectinvolume remote: Doorswing triggers: - any conditions: - type: activator activators: - type: picking - type: objectinbox satisfied: true actions: - type: pythonfile ref: $BoolToggle actions: - type: pythonfile tag: BoolToggle pythonfile: file: xAgeSDLBoolToggle parameters: - type: activator ref: logicmod:$AutoClick - type: string value: <SDL Name> - type: skip - type: skip - type: string value: <SDL Name> - type: pythonfile tag: BoolRespond pythonfile: file: xAgeSDLBoolRespond parameters: - type: string value: <SDL Name> - type: responder ref: :DoorOpen - type: responder ref: :DoorClose - type: bool value: false - type: bool value: true
DoorButtonOneshot:
logic: actions: - type: oneshot name: DoorButtonOneshot oneshot: animation: DoorButtonTouch
Door1:
animations: - name: DoorOpen1 autostart: 0 loop: 0 logic: actions: - type: responder name: DoorOpen responder: states: - cmds: - type: oneshotmsg params: receivers: - oneshotmod:DoorButtonOneshot callbacks: - marker: "DoorButtonTouch" receiver: respondermod:DoorOpen user: 0 waiton: -1 - type: animcmdmsg params: receivers: - 006D:Door1 animname: DoorOpen1 cmds: - setforewards - continue waiton: 0 - type: animcmdmsg params: receivers: - 006D:SWDoorButton animname: SWdoorbuttonclick cmds: - setforewards - continue waiton: 0 - type: soundmsg params: receivers: - 0011:emit_swingdoorOpen - 0011:emit_swdoorbutton cmds: - play - setvolume volume: 1 waiton: -1 nextstate: 1 waittocmd: 0 curstate: 0 flags: - detecttrigger - type: responder name: DoorClose responder: states: - cmds: - type: oneshotmsg params: receivers: - oneshotmod:DoorButtonOneshot callbacks: - marker: "DoorButtonTouch" receiver: respondermod:DoorOpen user: 0 waiton: -1 - type: animcmdmsg params: receivers: - 006D:Door1 animname: DoorOpen1 cmds: - setbackwards - continue waiton: 0 - type: animcmdmsg params: receivers: - 006D:SWDoorButton animname: SWdoorbuttonclick cmds: - setforewards - continue waiton: 0 - type: soundmsg params: receivers: - 0011:emit_swingdoor - 0011:emit_swdoorbutton cmds: - play - setvolume volume: 1 waiton: -1 nextstate: 0 waittocmd: 0 curstate: 0 flags: - detecttrigger
emit_swingdoor:
type: soundemit sound: flags: - is3dsound file: sonaviocreakclos volume: 1 type: soundfx maxfdist: 50 minfdist: 50
emit_swingdoorOpen:
type: soundemit sound: flags: - is3dsound file: sonaviocreakopen volume: 1 type: soundfx maxfdist: 50 minfdist: 50
emit_swdoorbutton:
type: soundemit sound: flags: - is3dsound file: Sonaviotile volume: 1 type: soundfx maxfdist: 50 minfdist: 50