Difference between revisions of "Dustin's Quick Tutorial"
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#If you haven't already got the plugin and 3dsmax setup, see here: [[MOULa_3DSMax_Plugin]] | #If you haven't already got the plugin and 3dsmax setup, see here: [[MOULa_3DSMax_Plugin]] | ||
#In 3dsmax's output folder (the one you set in PlasmaMAX2.ini while setting up 3dsmax/plugin) create a folder called "dat". | #In 3dsmax's output folder (the one you set in PlasmaMAX2.ini while setting up 3dsmax/plugin) create a folder called "dat". | ||
− | #Inside this "dat" folder, create a myagename.age text file and put in | + | #Inside this "dat" folder, create a myagename.age text file (with Notepad or another text editor, and *not* PlasmaShop nor other .age editors) and put in |
StartDateTime=0000000000 | StartDateTime=0000000000 | ||
DayLength=24 | DayLength=24 | ||
Line 10: | Line 10: | ||
ReleaseVersion=0 | ReleaseVersion=0 | ||
Page=mainroom,0 | Page=mainroom,0 | ||
− | (but change "myagename" to the filename | + | (but change "myagename" to the filename of your Age and "572" to the sequence prefix it will have. If you do not yet have a sequence prefix, please read [[TPOTS Sequence Prefixes]]) |
=Creating the prps= | =Creating the prps= | ||
Line 28: | Line 28: | ||
##Go to File->PlasmaExport and click Export. | ##Go to File->PlasmaExport and click Export. | ||
#The prp files should now be in your output folder! | #The prp files should now be in your output folder! | ||
+ | (For info on how to do some common tasks, see here: [[Dustin's 3dsmax Cookbook]]) | ||
=Converting to Uru= | =Converting to Uru= | ||
− | + | #We will use Drizzle24 or newer to convert these Moul files to Pots files for your offline game: | |
− | + | ##Go to the tab labeled "The Art", and set the path to 3dsmax's output folder. | |
− | ##Go to the | + | ##Enter the agename you want to convert. (E.g. if your .age file is "dustin2.age", enter "dustin2" here.) (You can list several to be converted if you want: e.g. "dustin2,happyland,kilarney".) |
− | + | ##Just leave Drizzle open, and after you have exported in 3dsmax, click the "Convert" button. | |
− | ## | + | ##Start Uru and play away! |
− | ## | + | (Drizzle will remember the path and agenames, so each time you export in 3dsmax, all you have to do is click the "Convert" button.) |
− | #Start Uru and play away! | + | |
− | ( | + |
Latest revision as of 11:17, 3 May 2012
This is just a quick tutorial to get you up and running!
Creating the .age file
- If you haven't already got the plugin and 3dsmax setup, see here: MOULa_3DSMax_Plugin
- In 3dsmax's output folder (the one you set in PlasmaMAX2.ini while setting up 3dsmax/plugin) create a folder called "dat".
- Inside this "dat" folder, create a myagename.age text file (with Notepad or another text editor, and *not* PlasmaShop nor other .age editors) and put in
StartDateTime=0000000000 DayLength=24 MaxCapacity=10 SequencePrefix=572 ReleaseVersion=0 Page=mainroom,0
(but change "myagename" to the filename of your Age and "572" to the sequence prefix it will have. If you do not yet have a sequence prefix, please read TPOTS Sequence Prefixes)
Creating the prps
- Open 3dsmax7
- Go to Create->StandardPrimitives->Box and then click and drag somewhere to create a box.
- Go to Plasma->ComponentManager and go to New->Misc->PageInfo
- For each object you want exported (in this example, just the box):
- Select the object(s)
- Make sure the PageInfo01 (or whatever you named it) in the ComponentManager is selected
- Click on AttachToSelectedObjects
- Now,go to the Utilities tab (the little hammer icon) on the right-side toolbar
- Click the More button, then ComponentUtil and it should show a "Components (Selected Obj)" area.
- Select one of you objects so that PageInfo01 shows up in the list here.
- Then a "Page Info" area should show up with "Age" and "Page" as options.
- Select the age and page from the dropdown menus. (These options come from the .age file we created earlier.)
- Now to export:
- Go to File->PlasmaExport and click Export.
- The prp files should now be in your output folder!
(For info on how to do some common tasks, see here: Dustin's 3dsmax Cookbook)
Converting to Uru
- We will use Drizzle24 or newer to convert these Moul files to Pots files for your offline game:
- Go to the tab labeled "The Art", and set the path to 3dsmax's output folder.
- Enter the agename you want to convert. (E.g. if your .age file is "dustin2.age", enter "dustin2" here.) (You can list several to be converted if you want: e.g. "dustin2,happyland,kilarney".)
- Just leave Drizzle open, and after you have exported in 3dsmax, click the "Convert" button.
- Start Uru and play away!
(Drizzle will remember the path and agenames, so each time you export in 3dsmax, all you have to do is click the "Convert" button.)