Difference between revisions of "How to make an Object Clickable"
m |
|||
Line 71: | Line 71: | ||
Change <animation start> to the name of an object placed at the position where you want the animation to start. | Change <animation start> to the name of an object placed at the position where you want the animation to start. | ||
− | The animation will not run automatically. We need a bit of Python script to activate it. | + | The animation will not run automatically this way. We need a bit of Python script to activate it. For running avatar animations without Python see further below. |
<pre> | <pre> | ||
Line 116: | Line 116: | ||
− | == | + | == PyPRP 1.4.0 updates == |
− | The simpleclick quickscript has been updated to add more flexibility | + | The simpleclick quickscript has been updated to add more flexibility. |
+ | Don't worry about your existing simpleclick quickscripts. They should still produce the same results as they did before this update. | ||
− | It is | + | === Clickables without Python === |
+ | |||
+ | It is no longer necessary to use a Python file if you only want to trigger a sound and/or avatar animation. In this case you can simply leave out the pythonfile line. | ||
+ | |||
+ | === Avatar animation autorun === | ||
Even if you are using a Python file the avatar animation can now run without being triggered by Python. To control this we have a new optional flag called ''autorun''. The values for autorun are ''true'' or ''false''. The following example creates an automatic avatar animation. | Even if you are using a Python file the avatar animation can now run without being triggered by Python. To control this we have a new optional flag called ''autorun''. The values for autorun are ''true'' or ''false''. The following example creates an automatic avatar animation. | ||
Line 141: | Line 146: | ||
If a pythonfile is specified autorun defaults to false, assuming you will trigger the animation in your Python file (this matches the old behavior). This default behavior can be altered by adding ''autorun: true'' as shown in the exampe above. | If a pythonfile is specified autorun defaults to false, assuming you will trigger the animation in your Python file (this matches the old behavior). This default behavior can be altered by adding ''autorun: true'' as shown in the exampe above. | ||
− | |||
− | |||
− | |||
== Facing condition == | == Facing condition == | ||
− | + | The facing condition makes it possible to show the hotspot of a clickable object only if the avatar is facing its negative Y-axis. | |
− | + | ||
− | + | ||
+ | ''Note:'' You must use PyPRP 1.4.0 or higher for this. | ||
# Make sure to set the Transform Orientation (Alt Space) to Local (yellow circle) | # Make sure to set the Transform Orientation (Alt Space) to Local (yellow circle) |
Revision as of 07:24, 27 May 2008
Given that you have an object in your scene (e.g. a book), this tutorial explains how to make it "clickable" - when you click on the book, it will trigger a script.
Contents
Preparing the object
You will first need to create a "click region" around your object. Below are the steps to create a click region:
- Choose Scripts->Add->PyPRP, then choose "Add a (Generic) Logic Region". It will appear in layer 2.
- Select it, then move it to the place where the avatar will be standing when they attempt to click on the object.
Below is an example of a click region surrounding a book.
- Scale it so that it can encompass an avatar and the object that is clickable, then hit Ctrl-A to apply scale and rotation into the vertices.
- Rename the object to something meaningful (e.g. MyClickRegion)
- On the Logic panel:
- Click on Bounds, then set it to "Convex Hull Polytope"
- Click the Actor button on the Logic panel
- Your Logic panel should look like this:
Next, you need to prepare your object to be "clickable":
- Select the object
- On the Logic panel:
- Click on Bounds, then set it to "Convex Hull Polytope"
- Click the Actor button on the Logic panel
- Add the following AlcScript entry:
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion
But change "ObjectName" to your object's name, "myPythonFile" to the name of your python file, and "MyClickRegion" to the name of your click region.
Now you're ready to write your script. If you wish to write a linking book or journal, please use D'Lanor's Dynamic Book Template.
If the clickable object is not a book you can use the following basic Python code.
actClickableObject = ptAttribActivator(1, 'Clickable object activator') strObject = ptAttribString(2, 'Object string') class myPythonFile(ptModifier,): def OnNotify(self, state, id, events): if ((id == actClickableObject.id) and state): print ('Object %s was clicked' % strObject.value) #place your code here
Adding an avatar animation
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion animation: <animation name> animtarget: <animation start>
Change <animation name> to the name of an animation without the Male/Female prefix. Change <animation start> to the name of an object placed at the position where you want the animation to start.
The animation will not run automatically this way. We need a bit of Python script to activate it. For running avatar animations without Python see further below.
actClickableObject = ptAttribActivator(1, 'Clickable object activator') strObject = ptAttribString(2, 'Object string') Behavior = ptAttribBehavior(3, 'Avatar animation') kAnimSeconds = 2.0 kAnimID = 1 class myPythonFile(ptModifier,): def OnNotify(self, state, id, events): if ((id == actClickableObject.id) and state): Avatar = PtFindAvatar(events) Behavior.run(Avatar) #this timer allows the avatar animation to finish PtAtTimeCallback(self.key, kAnimSeconds, kAnimID) def OnTimer(self, id): if (id == kAnimID): #here comes the action for your clickable # paste default glue section here
Adding a click sound
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion soundemitter: MyEmitter
Change "MyEmitter" to the name of your sound emitter.
PyPRP 1.4.0 updates
The simpleclick quickscript has been updated to add more flexibility.
Don't worry about your existing simpleclick quickscripts. They should still produce the same results as they did before this update.
Clickables without Python
It is no longer necessary to use a Python file if you only want to trigger a sound and/or avatar animation. In this case you can simply leave out the pythonfile line.
Avatar animation autorun
Even if you are using a Python file the avatar animation can now run without being triggered by Python. To control this we have a new optional flag called autorun. The values for autorun are true or false. The following example creates an automatic avatar animation.
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion animation: <animation name> animtarget: <animation start> autorun: true
Not using a Python file always results in an automatic avatar animation. This ignores the autorun setting (the false value would make no sense here).
If a pythonfile is specified autorun defaults to false, assuming you will trigger the animation in your Python file (this matches the old behavior). This default behavior can be altered by adding autorun: true as shown in the exampe above.
Facing condition
The facing condition makes it possible to show the hotspot of a clickable object only if the avatar is facing its negative Y-axis.
Note: You must use PyPRP 1.4.0 or higher for this.
- Make sure to set the Transform Orientation (Alt Space) to Local (yellow circle)
- Rotate the clickable until the green arrow of the Y-axis points in the opposite direction you want the avatar to face (yellow arrow)
- You may find that the axis is now correct but the object has a wrong orientation. In that case you can apply the rotation (Ctrl A) and try again. If you play a bit with apply and rotate you will eventually get it right.
Now add the "facevalue" property to your Alcscript. This sets the facing tolerance.
ObjectName: physical: pinned: true quickscript: simpleclick: pythonfile: myPythonFile region: MyClickRegion facevalue: 0.9
Working tolerance values are between 0 and 1 (not exactly 0 or 1). Low values are for high tolerance angles. A value close to zero means that the angle is close to 180 degrees, but it will still prevent the avatar from hitting the clickable while facing away.
The higher the value, the lower the angle. 0.9 seems a useful general purpose value that gives the avatar just enough slack.