Written under General on March 06, 2015
Nobody is talking.
The updated version of Tosholek is out for PotS users. Click the link to get it. Let me know if there are any issues!
Tosholek V2.0
Update Notes:
Lighting overhaul using lightmaps
Updated journal using new book system
Textures updated and refined.
Optimized the Age so that additions can be made easier in the future.
Written under General, Modelling, Story, Texturing on July 04, 2014
Nobody is talking.
Let’s begin again, shall we?
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The next incarnation of Tosholek, and the first area of Sholek’s Arc is close to completion. This area was one I originally built for the old D’ni Location Contest. As part of my efforts to reduce the amount of shame and cringing I feel when I look at my old Ages, I have updated Tosholek. Featuring improved lighting, deeper backstory, and a heavier rock, this Age won’t give you endlessly repeatable gameplay but it will give you a window into the life of the Prophet of the Snake.
Written under Modelling on August 09, 2011
3 People are talking.
Finally getting back into Age development. After trying to get PyPRP2 to work, I reverted back to 1 for now. I want to be able to make Ages and, while I’d like all the nice features of 2, I’d rather have a working plugin. So, here’s a shot of what I’m working on:
http://i60.photobucket.com/albums/h16/Whilyam/Age%20Creation/20110809dev.png
Written under Modelling on May 08, 2011
3 People are talking.
Open Source and the GoW’s efforts to finally bring fan Ages to MOUL servers has given me enough incentive to get back to work on Ages. While the poll I conducted showed that most people wanted 2-3 small to medium Ages, I have instead been working mostly on a new area in Fens (dubbed Fens II because that’s such a clever name). Fens was always intended to be an evolving Age, and this expansion will reflect that. Right now it’s early in the development process so there are really only a few basic meshes and some plans (depending on how hard/easy it is, I might include a cinematic scene!).