Written under Texturing on April 27, 2011
2 People are talking.
Another heads up regarding lovely textures to add to your growing library. This time the offering comes from Designer’s Terminal, who posted a nice selection of metallic textures for your viewing (and modeling) pleasure.
Head on over and check it out.
Written under General on August 20, 2010
Nobody is talking.
After working on the Age for 9 months, Jamey has finally released Vogokh Oglahn, Ancient Nature.
From what I’ve been able to discover about this age, the D’ni used this place a long time ago. Whether they used this place for harvesting plants, observing wildlife, or other reasons, is knowledge that I have not yet obtained.
-Jamey’s Vogokh Oglahn Journal
You can download Vogokh Oglahn: Here
As usual, you will need Drizzle and OfflineKI to place this area.
Written under General on August 15, 2010
Nobody is talking.
As part of the on going D’ni Location Creation Contest (that ends at the end of this month, so get your submissions in), Whilyam has released his submission, Sholek’s Temple.
Sholek had started in life wanting to pursue a career in theater. However, he was rejected from the Guild as his family was not from the ranks of the Guilds. Sholek had a difficult time being a prophet as women were seen as better in this role.
You can download Sholek’s Temple: Here
As usual, you will need Drizzle and OfflineKI to place this area.
Written under Modelling on June 11, 2010
Nobody is talking.
In one of my odd moods, I decided to post a development article of a location that hasn’t yet been released.
Fehnir House was a small D’ni location that I designed and built for the D’ni Location (Creation) Contest that was being hosted over at the Guild of Writers forums.
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Written under General on June 01, 2010
Nobody is talking.
The D’ni Location Creation Contest is now in full swing over at the Guild of Writers forums.
Kaelis invites Age builders to create a D’ni location, showcasing, building, texturing, playability and story aspects.
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Written under General on May 28, 2010
Nobody is talking.
If I was to post the list of the various artists I follow we’d probably be here for the next week, however I grabbed a small handful of links to offer you. I’m sure many of us hit those points where we just can’t seem to find the inspiration we need to progress with our projects. Looking over the work of others often leads to that inspiration or teaches new things to try out.
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Written under General on April 01, 2010
Nobody is talking.
More and more people are turning to The Art. But the question arises, just how are they doing it?
The path towards explorer written Ages has been years in the making, thanks to the great tools and work done by those at Cobbs/H’uru/GoW. And during MOUL the story turned toward the future inclusion of explorer Ages, with Dr. Watson of the DRC stating that.
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Written under General on March 13, 2010
Nobody is talking.
I shall open this post with a couple of quotes, from a post on the MOUL forums that lead to the crafting of this article.
Put canon on hold? Then it’s not Uru. It’s not Myst. Period. Uru IS canon. Myst IS canon. What you have if you remove those is not open source Myst Online. It is an open source of the engine that was used to construct Myst Online. If that’s what you want, more power to you. I could actually have a lot of fun with that, designing my own worlds, plots, and story-lines. But it’s not Uru, and don’t pretend it is.
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Written under Modelling on March 12, 2010
Nobody is talking.
September 2008 was when I finally dived into Age building. I downloaded all the bits and bobs and started getting to grips with Blender.
I can be a surprisingly quick learner at times, and it didn’t take me long to get the hang of building, and the first thing I even tempted to build was what became Fahets.
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Written under General on March 12, 2010
Nobody is talking.
The shift in dynamic for content creation has shifted from Cyan to the player base, with this we start seeing differences in the Ages release that we are not used too. People have a tendency to imprint their personalities upon their Ages, whether they mean to or not.
But with it comes a concept that I have noticed many people in the player base have a troubled time comprehending. It was started by Cyan, back in 2007 when they released an Age called Jalak Dador. The premise to the Age was simple, it was a sandbox where people could build their own games and play games other people had created.
Yet with this simple concept came a struggle by some, here is an Age which has no deep meaning, no great puzzle or “journey” behind it, it is what it simply is.
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